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			| Author | Message |  
			| Mike | 
				
									|  Post subject: Re: Near Death Music Change.  Posted:  Wed Jul 24, 2013 10:13 pm  |  |  
			| Joined: Sun Oct 30, 2011 5:09 am
 Posts: 3395
 Gender: male
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					| If you do not have a no option it does not count as a poll and could not be moved into the popular suggestions section. If you never try to persuade people to your side of something then you have never cared about or been passionate about something.    _________________
 
   
 
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			| georgeshelou | 
				
									|  Post subject: Re: Near Death Music Change.  Posted:  Wed Jul 24, 2013 10:25 pm  |  |  
			| Joined: Mon Apr 09, 2012 2:14 am
 Posts: 969
 Location: Beirut, Lebanon
 Gender: male
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					| I voted no because the game will become stressful. Thank you
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			| Mike | 
				
									|  Post subject: Re: Near Death Music Change.  Posted:  Wed Jul 24, 2013 10:33 pm  |  |  
			| Joined: Sun Oct 30, 2011 5:09 am
 Posts: 3395
 Gender: male
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					| georgeshelou wrote: I voted no because the game will become stressful. Thank you
 How would it be stressful when really this is commonplace in almost any game?_________________
 
   
 
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			| RupertAngier | 
				
									|  Post subject: Re: Near Death Music Change.  Posted:  Wed Jul 24, 2013 10:44 pm  |  |  
			| Joined: Mon Aug 27, 2012 12:27 pm
 Posts: 1287
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			| Aeacus | 
				
									|  Post subject: Re: Near Death Music Change.  Posted:  Wed Jul 24, 2013 10:45 pm  |  |  
			| Joined: Wed Apr 10, 2013 10:03 am
 Posts: 232
 Location: In the middle of nowhere, next to nothing.
 Gender: male
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					| OT like always. Korupt wrote: If you never try to persuade people to your side of something then you have never cared about or been passionate about something.    Being passionate means you do some certain things with all your heart and put all your efforts into it. It doesn't mean that you have to persuade everyone to follow your cause. Persuading everyone to follow your cause (either by verbal or physical means) is more like a dictatorship. When you're passionate about something then does it really matter what others think? In my opinion, what you yourself think is the most importnant. I don't see why you'd need to persuade someone (or everyone) to follow your cause. As we see, there's another "No" vote cast. So, are you guys (Korupt , KlassikKiller  and lilconquer ) going to condemn him in the same way and in the same manner like you did with me? -- Aeacus_________________
 Long live death, long live war, long live the cursed mercenary!
 
 
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			| Mike | 
				
									|  Post subject: Re: Near Death Music Change.  Posted:  Wed Jul 24, 2013 10:56 pm  |  |  
			| Joined: Sun Oct 30, 2011 5:09 am
 Posts: 3395
 Gender: male
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					| If you believe that trying to persuade someone to your side of an idea is a dictatorship then I think you need to do a bit more studying. Now let's keep this on topic however, this is something that is incredibly common in games and really is standard. It is something that is wanted by the community and it is toggleable so it does not negatively impact those that do not want it. Now tell me how that hurts you as a player or the game in anyway at all. I believe we have reached the point where you are saying no to say no and simply do not wish to change your vote. _________________
 
   
 
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			| RupertAngier | 
				
									|  Post subject: Re: Near Death Music Change.  Posted:  Thu Jul 25, 2013 12:10 am  |  |  
			| Joined: Mon Aug 27, 2012 12:27 pm
 Posts: 1287
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			| Mike | 
				
									|  Post subject: Re: Near Death Music Change.  Posted:  Thu Jul 25, 2013 12:22 am  |  |  
			| Joined: Sun Oct 30, 2011 5:09 am
 Posts: 3395
 Gender: male
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					| SideOneDummy wrote: Yeah, so true Rupert.  However, this where an actual argument can be made against this thread.  What if the concept of a game incorporating near death music comes off as "cheesy" to wide audience (after the beta phase).  If the amount of new people deterred is greater (such as the amount of lost people that could have played had highly esteemed critics not referred to the game either "gimmicky" or "cheesy")  than the amount of people that it attracts, would the music be worth it?
 Now, I do not necessarily believe the above argument to be valid, but to be the devil's advocate for a second, it is, at the very least, worth considering.
 
 Ultimately though, how decisions affect the market is solely a staff decision, but I do not think it is a 100 % black and white decision.
 As I have said countless times in this thread near death changes in a game (music, screen display ect) are commonplace in games and therefore would not be considered "cheesy". I realize you are not actually backing this idea but just so others do not take up this argument I feel the need to state why this would not be the case.    _________________
 
   
 
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