thanks
but when you use the kits there is one problem or maybe too

when he is still in range and lets say you, u repair 120 Hp + 23 resistens
he will shoot both needle`s and thats about that what you just restored ,when his drone is up there is some extra dmg
thats what happens to me when i try this ...perhaps just bad luck ^^ i have no 10 resi Modul thats a problem i know
the kg of the needle blaster is not the problem ,bullets,dmg etc. seems fine the problem is that 2-4 range weapons are just good because thats where most the aktion happens in this game
was there such a problem with the demolisher III ? i can`t remember
and they are almost the same, when my enemy has 1/2 Demolisher i just shot him out of range and keep him there till i can finish him in CC
wipeout is super good i think, 10 bullets/kg etc , but at this range there most times nothing happens ,perhaps in the first round. wipeout at close range would be OP .... i think the range is what makes the Needles so good you have to stay out of it, perhaps 1 Push in Build X would make Needles less effective. he is in range ,Push, 1 teleport he is again in range , Push, he charges, when you are in the corner he is not in range because he can`t push you back, he stomps 2times/ or jumps back and has lost 1 round with only charge dmg lets say 10-40 , then you can still hock and teleport in CC and sword him ^^
long post again ,thanks reading, hope its clear what i want to say =) GG