Sorry about the double post, but the other thread was closed and I had to reply here:
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Allen, with all due respect. I think the ones who made the game know why it was made.
So are you trying to tell me, no one else knows why the delay feature was implemented? Please do educate us.
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Its not a question if its legitimate ways or not. Its a matter of why it was added and the balance of the game. I know we do some things that are "less popular", but that is because we need to think about the balance of the game, and people saving up huge amounts of oil was not taken into concideration when that balance was made. That is why we need to act.
Its ridiculous to think that people can save huge amounts of oil. Dont blindly use "balance" as a reason. What balance are you talking about? What cases did you see that told you people save "huge" amounts of oil? By "huge" what figure is that? 20k oil? 40 k? Remember when people save oil, they dont do anything else. At the max they save 5k oil when they sleep, in an active alliance and in an inactive alliance, the income is just too low to save anything. So you are not balancing anything, you are just taking away an option that people have to legitimately innovate a way to earn resources ingame.
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Allen, the reason the amount of resources is lowered is because we want people to be more careful with their units, not thinking "I'll have that army back in 50 ticks anyway with the help of my allies"
Because that is when you have to think tactical, value every unit, think of every step you make
Those changes got nothing to do with boosting,
One thing is to try and give me a reason. Another thing is to try and insult my intelligence. "Be careful with units", are you kidding me? People are always careful. Your agenda is to gradually reduce resources in every world, so you can force people to boost.Thats that.
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Allen, don't trust "quotes" that have never been said in the first place
What "quotes"? I am intelligent enough to see through the BS thats all. Why would you talk about a "quote" that I never even brought up in the first place, I wonder. Was something really said somewhere, that confirms my claims or what?
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Can you please enlighten me to when it was 18k as I can only recall it being 10k, then increased to 15k?
What did you not play BD
? It was never 10k dude, It was 18k. That was when I joined BD. When there were settlements and such.
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Allen, the feature was never meant to be used in such a way. Therefore it was always looked on the way we want to look at it. You should look at how this effect the gameplay and only help those who are already the strongest.
Thats not even a reason. This is a strategy game. There is no "this is the way it was suppoesed to be" concept here. If you want to make a pattern based game with a rock, paper and scissors approach to everything, then that is no strategy game at all. Strategy should allow room for innovation and everytime someone is creative enough, that has to be restricted for the purpose of forcing boosting. Oil saving is a common thing in BD and it does not just help the strongest. It helps everyone.
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As I've said a couple times before. It is not about the money, but about the balance and not letting those who are already have the power and advantage get a even larger one.
That is just one reason of yours I dont believe. Nothing you do, actually "balances" the game. Balance what against what? Balance the game between boosters and non boosters? NO. Its about balancing the need for resources ingame, and token spending or should I say, unbalance it, so that people spend more. Spending more is not the problem, even I am ready to spend. But trying to suck money out of people, is what makes you feel cheated.