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aister
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Post subject: Re: Upcoming updates - October 8th weekend! Posted: Tue Oct 04, 2011 7:25 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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Andrew wrote: -If you have units on a target not owned by your alliance and you attack it they will not be involved in the battle.
Then will they join the battle as attack forces?
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thelasthope32
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Post subject: Re: Upcoming updates - October 8th weekend! Posted: Tue Oct 04, 2011 8:15 am |
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Joined: Thu Sep 29, 2011 5:21 pm Posts: 2
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No one I know likes these new rules u guys r acting dumb no effense but ur bieng like facebook fixing stuff that doesnt need to be fixed so get it back to normal again pls i hate these new rules
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Andrew
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Post subject: Re: Upcoming updates - October 8th weekend! Posted: Tue Oct 04, 2011 8:29 am |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Jake wrote: Looking forword to it all
Everyone likes these three, so not much to yell at the Dev team for... Im sure we'lle get em next time Challenge accepted. aister wrote: Then will they join the battle as attack forces? No, because these units cannot be seen as attacking it's not fair to defenders so they will simply be excluded from the battle, if you win the battle then the units will be on the outpost owned by your alliance as per normal, otherwise they continue sitting on the target. Simply send the units away and turn them around to have them join up with the attacking force.thelasthope32 wrote: No one I know likes these new rules u guys r acting dumb no effense but ur bieng like facebook fixing stuff that doesnt need to be fixed so get it back to normal again pls i hate these new rules Which new rules are you talking about? Often times when people make this kind of a statement there's one or two in particular that they don't like so what specifically don't you like thelasthope?
There's several areas of the game which required balancing/fixing because they weren't working as intended and several things combined has lead to the problems of lack of competition on worlds, not enough viable tactical options for smart players to overcome greater numbers and not enough objectives as well as some problems with cheating and farming.
This is what we are focused on addressing right now because these are the highest priority issues that players have been giving us feedback about for some time.
-Andrew
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shelton9778
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Post subject: Re: Upcoming updates - October 8th weekend! Posted: Tue Oct 04, 2011 8:31 am |
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Joined: Wed Apr 20, 2011 2:42 pm Posts: 1129 Location: Ocala Gender: male
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Actually i love all these updates but i am hoping to get a few more relic updates can we expect to see more.
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IGN Fallen Angel, Mr. Leader, Vincent Skype: fallen_angel0825
Last edited by shelton9778 on Tue Oct 04, 2011 8:54 am, edited 1 time in total.
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Andrew
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Post subject: Re: Upcoming updates - October 8th weekend! Posted: Tue Oct 04, 2011 8:47 am |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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edwin737 wrote: can they be jammed Yes, relic radar will be jammable.
Otherwise that's a little TOO powerful RunnerChase wrote: Even I like these update's See, we're making good changes! More coming down the pipe still. Glad you are liking some of our changes bud
-Andrew
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shelton9778
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Post subject: Re: Upcoming updates - October 8th weekend! Posted: Tue Oct 04, 2011 8:57 am |
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Joined: Wed Apr 20, 2011 2:42 pm Posts: 1129 Location: Ocala Gender: male
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shelton9778 wrote: Actually i love all these updates but i am hoping to get a few more relic updates can we expect to see more. I am still leaning toward the portal on relic and the training base.
_________________ You Will Never forget Me I am The Light and The Dark.
IGN Fallen Angel, Mr. Leader, Vincent Skype: fallen_angel0825
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LittleJunkie
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Post subject: Re: Upcoming updates - October 8th weekend! Posted: Tue Oct 04, 2011 9:42 am |
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Joined: Tue Sep 20, 2011 11:43 am Posts: 5 Location: Dublin-Ireland Gender: male
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Great updates guys really good ideas
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mfreak
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Post subject: Re: Upcoming updates - October 8th weekend! Posted: Tue Oct 04, 2011 10:04 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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Good updates. Though I am looking forward to more relic features.
And BTW I have a question:
What If a similar thing that happened with Kevin on E1, happens now? What if we are locked down and I kick the owner of the outpost? Will all squads fight still? Is this update just to avoid returning units fight the owners remaining units on a neutral outpost?
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Elric
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Post subject: Re: Upcoming updates - October 8th weekend! Posted: Tue Oct 04, 2011 10:32 am |
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Joined: Fri Aug 07, 2009 1:50 pm Posts: 551 Location: America Gender: male
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Andrew wrote: Just opening up a discussion thread on the updates coming in this weekend:
1. Relics will have a radar range like radar outposts 2. You'll no longer be able to attack your own troops (or your allies) 3. New Alliance Orders feature. ability to put markers on the map visible to your allies only in order to mark importent spots and coordinate war plans.
Also some clarification on the #2 change:
-If you have units on a target not owned by your alliance and you attack it they will not be involved in the battle.
Previously they would be but this change will correct that so your units won't mercilessly slaughter themselves anymore... We think people will agree that is a GOOD thing
-Andrew First off , Important* :p 2ndly, yeah they're adding my suggestion!!! I think?
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aister
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Post subject: Re: Upcoming updates - October 8th weekend! Posted: Tue Oct 04, 2011 11:17 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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mfreak wrote: What If a similar thing that happened with Kevin on E1, happens now? What if we are locked down and I kick the owner of the outpost? Will all squads fight still? Is this update just to avoid returning units fight the owners remaining units on a neutral outpost? I still didn't get the situation. Wat happened with Kevin?
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