It is currently Thu Oct 31, 2024 6:48 pm

All times are UTC - 5 hours



Forum rules


Please only post here if you have questions about BattleDawn game play, or if you have information that can help another player asking questions.

Please stay on topic.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: General Battle System info
PostPosted: Thu Jun 09, 2011 6:16 pm 
Captain
Captain
User avatar
 Profile

Joined: Tue Jan 25, 2011 8:48 pm
Posts: 1079
FlexLex24 wrote:
To add to that, ive found damage has carry over (correct if wrong?)

But say you have 2 units left, 1 with 2 hp and one with 6 hp. If the other side has 1 unit that deals 8 damage, it will kill both units


Dont bother with damage noone uses it outside of the early rounds. Only go range and armor. I gave u the build that everyone who has won an era has used

_________________
Image
Image


Top
 

 Post subject: Re: General Battle System info
PostPosted: Fri Jun 10, 2011 4:43 am 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Jun 01, 2009 6:12 pm
Posts: 1908
Location: Lancaster, UK
FlexLex24 wrote:
To add to that, ive found damage has carry over (correct if wrong?)

But say you have 2 units left, 1 with 2 hp and one with 6 hp. If the other side has 1 unit that deals 8 damage, it will kill both units


All damage carries over, this is not specific to damage units.

_________________
MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG
Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2)
E3, M1, M2 and F1 World Admin


Top
 

 Post subject: Re: General Battle System info
PostPosted: Tue Jun 21, 2011 9:53 am 
Second Lieutenant
Second Lieutenant
User avatar
 WWW  Profile

Joined: Wed Apr 06, 2011 10:04 pm
Posts: 264
Gender: male
I don't think he was referring to "Damage units" i think he was speaking of damage as any "loss of HP" and stating that it carries over. which is in fact a weakness of infantry units. Because since they die easier they get less shots in battle. For example...

I have 9 Range infantry units and 3 armor infantry units. For a total of 60 HP. If during the course of the battle I take.... 48 damage. I would be left with 3 range infantry units. *Who do get EXP but lets be honest they're not going to live for too long* $ Worth 600 metal $

OR

I have 3 Range heavy units and 1 Armour heavy unit. Again we're looking at 60 HP. And during the course of the battle I take 48 damage. I'm left with 2 range heavy units *who also get a nice bit of EXP and will be around long enough for it to matter* $ Worth 1200 metal $

and that's just the result of the battle. This happens every round during the course of the battle where instead of having a tank fire a shot doing 12 damage to the enemy, you have a situation where only 1 or 2 infantry guys (3 is the value of a tank) made it through and they only do 4 or 8 damage to your enemy.

So any round in a battle that I have where I see I have a number of infantry guys that isn't divisible by 3 evenly. I refer to the damage missing as "Tank Loss"

While I know 4 or 8 damage doesn't sound like a lot. If your opponent is using cavalry or infantry you're looking at a potential 24 damage difference due to their units that have been killed. *(*And that's without adding ANY Chassis or weapon bonuses!*)* Compounded over a battle that lasts 3 rounds you're looking at nearly an entire squad of damage difference! (Because now they get even less shots per round, and you get even more, just doing 24 x 3 isn't correct)


If you can keep up with that, you'll see why in my opinion the battle system is very fair and balanced. And with the addition of EXP. Tanks are superior. (but the difference is not overwhelming by any means) :ugeek:

_________________
Image
HcL, iS, WFA
Personal Rank: 1st__Fantasy 4
Alliance Rank: 1st (iS)__Fantasy 4


Top
 

 Post subject: Re: General Battle System info
PostPosted: Fri Jun 24, 2011 11:09 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Fri Mar 18, 2011 4:14 pm
Posts: 1346
Location: Mau5 Land of Mouses.
Gender: male
Spyda wrote:
I don't think he was referring to "Damage units" i think he was speaking of damage as any "loss of HP" and stating that it carries over. which is in fact a weakness of infantry units. Because since they die easier they get less shots in battle. For example...

I have 9 Range infantry units and 3 armor infantry units. For a total of 60 HP. If during the course of the battle I take.... 48 damage. I would be left with 3 range infantry units. *Who do get EXP but lets be honest they're not going to live for too long* $ Worth 600 metal $

OR

I have 3 Range heavy units and 1 Armour heavy unit. Again we're looking at 60 HP. And during the course of the battle I take 48 damage. I'm left with 2 range heavy units *who also get a nice bit of EXP and will be around long enough for it to matter* $ Worth 1200 metal $

and that's just the result of the battle. This happens every round during the course of the battle where instead of having a tank fire a shot doing 12 damage to the enemy, you have a situation where only 1 or 2 infantry guys (3 is the value of a tank) made it through and they only do 4 or 8 damage to your enemy.

So any round in a battle that I have where I see I have a number of infantry guys that isn't divisible by 3 evenly. I refer to the damage missing as "Tank Loss"

While I know 4 or 8 damage doesn't sound like a lot. If your opponent is using cavalry or infantry you're looking at a potential 24 damage difference due to their units that have been killed. *(*And that's without adding ANY Chassis or weapon bonuses!*)* Compounded over a battle that lasts 3 rounds you're looking at nearly an entire squad of damage difference! (Because now they get even less shots per round, and you get even more, just doing 24 x 3 isn't correct)


If you can keep up with that, you'll see why in my opinion the battle system is very fair and balanced. And with the addition of EXP. Tanks are superior. (but the difference is not overwhelming by any means) :ugeek:

yeh, this is what i do!

_________________
Image


BRU, iS, TicK, COOL, Pain, FM, OL, WFA, Porn, WaL, TPL, DM5


Top
 

 Post subject: Re: General Battle System info
PostPosted: Sun Jun 26, 2011 8:03 pm 
Corporal
Corporal
User avatar
 Profile

Joined: Sun Dec 12, 2010 8:04 pm
Posts: 79
Tom wrote:
I'll look into 33% vs 25% and let you all know which it is ultimately supposed to be.

Update:
Apparently it is 25%, but it isn't damage that changes. Vehicles have 25% less HP when fighting infantry and tanks have 25% less HP when fighting vehicles.

I've updated the front post accordingly.



So how is this dealt with when multiple chasis are present? Lets say I have 1 infantry ranged and I have the rest tanks. I am going up against vehicles Do all the vehicles get lowered by 25% health or only the one the infantry hits or it regains that 25% hitpoints because I didn't kill it with my infantry?

I know it is kind of a necro post but someone else did it before me :D.


Top
 

 Post subject: Re: General Battle System info
PostPosted: Sun Jun 26, 2011 9:31 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Jun 01, 2009 6:12 pm
Posts: 1908
Location: Lancaster, UK
EosAStar wrote:
Tom wrote:
I'll look into 33% vs 25% and let you all know which it is ultimately supposed to be.

Update:
Apparently it is 25%, but it isn't damage that changes. Vehicles have 25% less HP when fighting infantry and tanks have 25% less HP when fighting vehicles.

I've updated the front post accordingly.



So how is this dealt with when multiple chasis are present? Lets say I have 1 infantry ranged and I have the rest tanks. I am going up against vehicles Do all the vehicles get lowered by 25% health or only the one the infantry hits or it regains that 25% hitpoints because I didn't kill it with my infantry?

I know it is kind of a necro post but someone else did it before me :D.


The 25% bonus is only considered regarding the infantry unit. Soo, as long as that infantry unit survives, when it is firing at the vehicles, it will only have to take away 75% of each vehicle's usual health.

The tanks, however, will have to deal with the normal health of the vehicle. The infantry unit will not cause any reduction in vehicles HP when they are fighting tanks.

_________________
MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG
Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2)
E3, M1, M2 and F1 World Admin


Top
 

 Post subject: Re: General Battle System info
PostPosted: Mon Jul 11, 2011 10:33 am 
Sergeant
Sergeant
User avatar
 Profile

Joined: Sat May 07, 2011 7:15 pm
Posts: 141
Hmm, I'm wondering if it's a bug or is damage recently able to hit at first round? I find my single damage tank killing infantries at round 1 already. o_o

_________________
Image
Thanks DARKLIGHTER :)

Chuck Norris once urinated in a semi truck's gas tank as a joke....that truck is now known as Optimus Prime.


Top
 

 Post subject: Re: General Battle System info
PostPosted: Mon Jul 11, 2011 6:24 pm 
Lieutenant Major
Lieutenant Major
User avatar
 YIM  Profile

Joined: Sun May 31, 2009 7:18 pm
Posts: 1410
Location: Georgia Tech
Gender: male
The battle starts with whatever the longest range unit is. A damage tank first in round 1 if there are no range units around.

_________________
Kane - GLA - LoM - UBL - TdCt - Simp
--------------
Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.

Image


Top
 

 Post subject: Re: General Battle System info
PostPosted: Fri Jul 15, 2011 4:40 am 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Thu Jul 07, 2011 7:47 pm
Posts: 534
Location: Fantasy 4
Righto. Damage units have 2 range. Which makes them pretty awesome paired with some armor. It gives them versatility, while I feel the armor units just don't have any combat prowess at all. :(

_________________
Fallen Angel- The Poet King of KRAW [F4]
The Priest of RAGE [F4]


Top
 

 Post subject: Re: General Battle System info
PostPosted: Fri Jul 15, 2011 4:52 am 
Captain
Captain
 WWW  YIM  Profile

Joined: Tue Apr 26, 2011 3:23 am
Posts: 1088
Location: Robot Island
Gender: male
yes your right damage and 2 pair of range have the amount of firepowe to do the job but i think armored units can hold out much longer and weaken enemy units so i think armor helps but they don't have enough damage

_________________
Image
AANC Mentor
Image
made in the hands of darklighter
BD Maintenance
TLG
RFFN


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl