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 Post subject: Re: Recent updates
PostPosted: Thu Oct 20, 2011 10:10 am 
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Wow, I remember those days Michael. It was so long ago :?


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 Post subject: Re: Recent updates
PostPosted: Thu Oct 20, 2011 10:17 am 
Lieutenant Major
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My personal thanks to all whom continue to become a part of this community.

Michael playing the game helped alot, but the input of the community on alot of these matters played an invaluable role as well. You guys should give yourself a hand for being part of this community and using the tools at your disposal for making your feedback on updates known!

I am an advocate for the players, and in light of the ninja updates, I personally saw to it that the feedback from you guys made it's way to the top.

I totally agree that we need to streamline flow from the game to the community. This is something I have been pulling for for some time now, and I am proud to say that this is pretty much where it actually begins to come to fruition (thanks again to you guys!)!

It is a personal goal for me to see to it that we lean development in the game client toward integrating the community into the game, and the game into the community. I would like it to get to the point where it is hard to tell where the game ends and the community begins.

BattleDawn has always been a game of community, even when the community was not the strongest or most active. It is my opinion that BD is a game rooted strongly in the teamwork aspects of it, and thereby the community. It only makes sense to actually show this in the game itself!

I say look to the future updates to indicate this, as well as address proactively, learning resource for new players. Specifically those which do not entail stripping out the features of the game that our veterans and core audience truly appreciate (i.e. power from conquers, etc)

With said community integration and learning resources, it will make it that much easier to develop a better platform for public opinion and PR which allows the community to collectively address planned updates etc. as well as provide improved customer support for technical issues.

In a nutshell, you guys have made yourselves heard! The community is part of the development any way you slice it. We cannot please everyone all the time. That is simply impossible. However, we can do our best, and we can certainly do better!

From Michael, Myself and the rest of the BD team, : Thank you all!

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 Post subject: Re: Recent updates
PostPosted: Thu Oct 20, 2011 10:22 am 
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Thank you micheal for making this ledgendary game

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 Post subject: Re: Recent updates
PostPosted: Thu Oct 20, 2011 10:44 am 
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there is a reason y peapl keep leaving bd!!

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 Post subject: Re: Recent updates
PostPosted: Thu Oct 20, 2011 10:49 am 
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Thanks


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 Post subject: Re: Recent updates
PostPosted: Thu Oct 20, 2011 10:59 am 
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Don't forget Micheal that you cant make every one happy. The ninja upgrades to suck a bit but it never bothered me. Upgrades mean work is being done to make this great game even better. Some things i got used to long ago in the old client i hated at one time but grew to like them then they was taken away. like the old style of the spies. plant spies every where with out using 1 spies to fly around to do all the work.

The last was the main problem every one talked about. The use of food and units dieing because of not being in a base or barracks. I have only 2 ideas that iv always wanted to see in the game is more buildings to build to use in the game. More stuff other then radars gates and silos. More is always better. More options is so fun to mess with lol. And a world where the north vs the south or the east vs the west. AND NOT because the teams in the world want to do it that way. Make it to where the world forces it. Every one picks there side to start on then there is a time limit of them getting ready and BAM!!!!! The fun starts. Iv always wanted to see this happen.

Any ways sorry for this long message but BD ROCKS!!! It changed my life for the better. Its crazy how you can learn leadership skills that help you in real life in a game. Yeah! Thanks Micheal!! You da man lol!!

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Thanks Michael for this game!!!


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 Post subject: Re: Recent updates
PostPosted: Thu Oct 20, 2011 11:27 am 
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:D :) 8-)


About BD..the way it looked in 2006 - :o :shock: :o :shock: :!:

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 Post subject: Re: Recent updates
PostPosted: Thu Oct 20, 2011 11:31 am 
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Lord Nitro wrote:
Don't forget Micheal that you cant make every one happy. The ninja upgrades to suck a bit but it never bothered me. Upgrades mean work is being done to make this great game even better. Some things i got used to long ago in the old client i hated at one time but grew to like them then they was taken away. like the old style of the spies. plant spies every where with out using 1 spies to fly around to do all the work.

The last was the main problem every one talked about. The use of food and units dieing because of not being in a base or barracks. I have only 2 ideas that iv always wanted to see in the game is more buildings to build to use in the game. More stuff other then radars gates and silos. More is always better. More options is so fun to mess with lol. And a world where the north vs the south or the east vs the west. AND NOT because the teams in the world want to do it that way. Make it to where the world forces it. Every one picks there side to start on then there is a time limit of them getting ready and BAM!! The fun starts. Iv always wanted to see this happen.

Any ways sorry for this long message but BD ROCKS!!! It changed my life for the better. Its crazy how you can learn leadership skills that help you in real life in a game. Yeah! Thanks Micheal!! You da man lol!!

Post in the suggestion forum (1 idea per suggestion ;)) I am currently working on a LONG list of things suggested by players that we might implement. Some small things, and some large things, but remember that battledawn will always try to move forward, and will ALWAYS do what we think is best for the game, and do our utmost to do it together with you, the community!

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Code:
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Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


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 Post subject: Re: Recent updates
PostPosted: Thu Oct 20, 2011 11:39 am 
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Glad to see how much Battle dawn has evolved....

But....Due to the recent updates....

Somehow my browser takes more time to load than the usual time of loading...

Still....

Love the updates..(Except for the building time of structures)....

Regards to Michael...BD staff....and to Battle dawn....

CHEERS!!!


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 Post subject: Re: Recent updates
PostPosted: Thu Oct 20, 2011 12:16 pm 
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wow those images brought back some good memories :D oldschool ftw


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