It is currently Sun Nov 17, 2024 9:36 pm

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 18 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: New Client Guide Article - Structures
PostPosted: Wed Jun 10, 2009 2:16 pm 
Captain
Captain
User avatar
 Profile

Joined: Sun May 31, 2009 9:23 pm
Posts: 925
Location: Ontario, Canada
Gender: male
This is the first article we're looking for, check out this thread for full details of the event: viewtopic.php?f=169&t=501.


So the first article that we want is Structures! Here's some details that should definitely be in the article:


-Cost, ability/function and build time of each structure
-Proper names and listed the same order they are in the client


Some recommended details for this article:

-Recommend starting build-order for beginners, supporters, early conquering, etc.


If you have any questions or need any clarification specific to this article please reply to this thread, if you have any general questions about the "New Client Guide Creation Event" then please post in the thread I provided at the start of this post. Also if you are planning on writing an article for this section of the guide please reply to this thread as well.

Happy writing! :)
-Andrew

_________________
Ex-Image


Top
 

 Post subject: Re: New Client Guide Article - Structures
PostPosted: Wed Jun 10, 2009 2:55 pm 
Corporal
Corporal
 Profile

Joined: Sun May 31, 2009 8:32 pm
Posts: 41
Gender: male
There is a problem with this first None knows all the structures because none has built them all yet.


Top
 

 Post subject: Re: New Client Guide Article - Structures
PostPosted: Wed Jun 10, 2009 3:15 pm 
Captain
Captain
User avatar
 Profile

Joined: Mon Jun 01, 2009 4:05 pm
Posts: 704
Gender: male
I wouldnt say that. I think the best way to start off by conquering is building metal and oil and food to lvl. 3 structures. Then working on the workshops and unit structures. Then if you have time after that build more of the metal and food wait on oil because as they'll notice they'll end up with a bunch of left over metal.

Hope this is kinda wat you're looking for. :D

_________________
Image
Image
Follow BD on Twitter!
Image
Old Client
ExSo{e7}-#1
OTHG{e6}-#1
TdCt{E4}-#1
New Client
NASA{E3}-#1
KoTu{F1}-#1
CRAP{E1}-#2


Top
 

 Post subject: Re: New Client Guide Article - Structures
PostPosted: Wed Jun 10, 2009 3:24 pm 
Private
Private
 Profile

Joined: Sun May 31, 2009 6:39 pm
Posts: 5
Location: behind you!
Gender: male
I'm gonna try working on it as soon as I can :mrgreen:

But I don't have all the buildings so that might need to be edited a bit.


Top
 

 Post subject: Re: New Client Guide Article - Structures
PostPosted: Wed Jun 10, 2009 3:31 pm 
Private
Private
 Profile

Joined: Wed Jun 03, 2009 8:26 pm
Posts: 1
Gender: male
Bulding a higher level farm can help you upgrade your outpost examples like having a settlement,a radar post a training center and others


Top
 

 Post subject: Re: New Client Guide Article - Structures
PostPosted: Wed Jun 10, 2009 3:32 pm 
Private
Private
 Profile

Joined: Sun May 31, 2009 6:39 pm
Posts: 5
Location: behind you!
Gender: male
Dam, this is really irritating! Everytime I click on the link to what we need to do it says I need to log in and then it redirects me to the main fourm page! No matter what I do I can't get to that page. :cry:


Top
 

 Post subject: Re: New Client Guide Article - Structures
PostPosted: Wed Jun 10, 2009 3:37 pm 
Captain
Captain
User avatar
 Profile

Joined: Sun May 31, 2009 9:23 pm
Posts: 925
Location: Ontario, Canada
Gender: male
Sorry about that, it's a problem with the cookies for the site I believe. The main article is called "New Client Guide Creation Event!" and it is in the Battle Dawn Forums > Announcements section.

-Andrew

_________________
Ex-Image


Top
 

 Post subject: Re: New Client Guide Article - Structures
PostPosted: Wed Jun 10, 2009 3:42 pm 
Corporal
Corporal
 Profile

Joined: Sun May 31, 2009 8:32 pm
Posts: 41
Gender: male
What about the problem with the not having all the buildings.


Top
 

 Post subject: Re: New Client Guide Article - Structures
PostPosted: Wed Jun 10, 2009 3:43 pm 
Private
Private
 Profile

Joined: Wed Jun 03, 2009 7:18 am
Posts: 1
Gender: male
if anything. work on the metal structure first. cause it seems that metal is the main thing every DOESN'T have. and for an early way of conquering.... build your food,metal, and oil structure to level three. while those are building.. you would want to build your light vehichle building (which is after the barracks spot). you also want to make sure that once you have light vehicles you have the damage upgrade on them (which is after the exsplosive structure). So... you should have food, metal, oil, buildings at level three. you should also have the damage workshop and the light vehicles factory built. then just start building some vehicles with damage and health upgrades so you protect your investment (which is the vehichles with damage uprade). i usually have a couple light vehicles with beam and health so that they absorb the retailiation while the vehicles with damage upgrade do most of the killing. thats just me though. (you may of course want to build up your colony's radar range so you can see further targets). this is one way to start conqouring early.


Top
 

 Post subject: Re: New Client Guide Article - Structures
PostPosted: Wed Jun 10, 2009 4:16 pm 
Private
Private
 Profile

Joined: Mon Jun 01, 2009 11:42 pm
Posts: 1
Gender: male
:idea: The old client has a wikipedia page that tell all about how to play the game. what if the BD staff or some talented players (not me) updated that page to fit the new structures and ways of the game. would that work? :idea:


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 18 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl