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 Post subject: question about spies
PostPosted: Fri Nov 06, 2009 1:35 pm 
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When you have a spy infiltrated into an enemy colony and you do a covert operation, how many ticks do these operations stay in effect for? For example, if i have a ship that will reach the enemy base in 3 ticks, and i have a spy in that base that i tell to destroy heavy vehicles fuel supplies, how long will his heavy units hit points be at 1 for? When my army that arrives in 3 ticks, will the covert operation still be in effect?


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 Post subject: Re: question about spies
PostPosted: Fri Nov 06, 2009 1:43 pm 
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each tick units heal 1 hp, so 3 ticks later they will be hp 4

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 Post subject: Re: question about spies
PostPosted: Fri Nov 06, 2009 1:50 pm 
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oh ok, thanks alot


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 Post subject: Re: question about spies
PostPosted: Fri Nov 06, 2009 2:23 pm 
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Keep in mind the spy attack for destroying heavy fuel supplies hurts them by 50%, not down to 1hp.

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 Post subject: Re: question about spies
PostPosted: Sat Nov 07, 2009 12:40 pm 
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And now because of the updates you can do the operation 2 ticks before your units hit.

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 Post subject: Re: question about spies
PostPosted: Mon Nov 16, 2009 9:15 pm 
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TheKidd wrote:
And now because of the updates you can do the operation 2 ticks before your units hit.

Errrh, please elaborate?


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