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 Post subject: Re: new idea for top mech (TOP PLAYERS MUST SEE)
PostPosted: Sat Mar 12, 2016 8:11 am 
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I'm assuming this has healing drone? Not a bad concept.

The armor beakers can be supplied with one bullet module, so I guess you got lucky there :) The use of mass deflector leads me to believe this mech will need UltraSpade? If so there's some complications.

Using UltraSpade there's a dilemma. You can either choose to have high health (Maximum 735 I think) using Cannon Feet, a max fusioned Ultra, one resistance module, 2 platinum skeleton 3s, engine booster, and (2x) 21 regeneration and cooling modules.

This route leaves you vulnerable to dual Novas and Tanking heaters, due to the low regen and cooling. The other route would be to switch in another 21 regen and cooling module, taking out one of the platinum skeletons.

This will lower your max health (645 with maxed Ultra and cannon feet) but with make a great counter to Novas, and pretty much and heat mech.

Overall I think the concept is ok. You can supply two armor breakers with one module which is good, but the fact that they have 1 use hinders them almost useless, adding a parody slant to the satire. uhh, nevermind :P

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 Post subject: Re: new idea for top mech (TOP PLAYERS MUST SEE)
PostPosted: Sun Mar 13, 2016 8:49 am 
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DESTRUCTION198 wrote:
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but the fact that they have 1 use hinders them almost useless
...they do lots of damage though

True, armor breaker does a lot of damage. But you don't see dual armor breaker builds, now do you? You see dual needles.

The fact is that since they can only do awesome damage once, they completely become a waste of weight afterwards. Needles on the other hand an be used over and over again, stacking up resistance drain and hundreds and hundreds of damage over the course of a battle.

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