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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 
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 Post subject: Counter Espionage
PostPosted: Mon Sep 07, 2009 6:04 pm 
Private
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Joined: Fri Aug 21, 2009 3:30 pm
Posts: 4
How does it work?

I have been sabotaged, and have sabotaged a few times. Most of them, there was a spy defending that was "exposed".
When I was sabotaged my spy was on "alert status" and he didn't stop the sabotage anyway.
So I've never seen a succesfull counter espionage action.
Why is that? Is the chance of detecting spys very little?
Does it increase over time?

Does anyone know exactly how that works?


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 Post subject: Re: Counter Espionage
PostPosted: Wed Sep 09, 2009 5:13 pm 
Lieutenant Major
Lieutenant Major
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Joined: Tue Jun 02, 2009 11:03 am
Posts: 1829
Location: England
Gender: male
When you put your spy over one of your ops/colonies/relics, click the op/colony/relic and click the eye. Then click 'Add Spy Protection', for 20 energy you can get 50 spy protection. You lose 1 spy protection every tick, so it's best to keep it high. If you have more spy protection than the enemy spy has infiltration points, you will capture the enemy spy and be safe from spy attack.

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Zal.
Only Zul of The Fridge


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 Post subject: Re: Counter Espionage
PostPosted: Thu Sep 10, 2009 1:27 pm 
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Joined: Fri Aug 21, 2009 3:30 pm
Posts: 4
Great!
Thanks! :mrgreen:


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