It is currently Sun Nov 10, 2024 3:34 pm

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 158 posts ]  Go to page 1, 2, 3, 4, 5 ... 16  Next
Author Message
 Post subject: Updates! July 1st, 2010
PostPosted: Thu Jul 01, 2010 5:06 pm 
Captain
Captain
User avatar
 Profile

Joined: Sun May 31, 2009 9:23 pm
Posts: 925
Location: Ontario, Canada
Gender: male
Alrighty this is a pretty large update, there's several minor things that changed that aren't noted here but all important changes should be in this list. Also a handful of these were already patched into the game but never noted:

1) Bug with messages not showing read for a long time in the outbox after being read fixed.

2) Design change in the recruit screen to recruit multiple units much easier.

3) Spoils battles(Battles between 2 or more attackers on the same target at the same tick) have had several bugs fixed and proper events for all involved players.

4) Disarming nukes/dragons causing a temporary phantom unit has been fixed.

5) Satscans & relics no longer block outpost/colony placement.

6) Forum button in the client was directing to the portal, changed to directly take you to the forums.

7) Fixed phantom unidentified outposts where a wreckage was just taken.

8) Events for multiple nukes landing on a colony/castle fixed to show correct value.

9) Conquering a training base when it has training units will just see the units deleted, they will no longer become owned by the new owner.

10) Voting changed to give bonus tokens now instead of metal/oil and the voting links are now connected across all worlds so you can vote only once per link per day per account.

11) Fixed resource outposts deleting when a colony/castle is deleted.

12) Changed token trading so you can type in the amount or drag the slider bar.

13) Squads now automatically return from wreckage.

14) Resource outposts updated to add +0.5 to all alliance member's worker growth for the owner of the outpost.

15) Force relocation changed so that you cannot force relocate a colony/castle to an outpost that has squads on it or moving to or away from it.

16) Alliance chat set as the default chat when logging in if you are in an alliance.

17) Territories feature now has a small legend on the right side of the screen showing the colours of all the top 12 alliances, to avoid issues when the boxes on the map overlap.

18) Worker boosts can't be purchased when going over the 1000 worker limit.

19) When you don't get resources from a UFO there is now a notification to let you know.

20) Several events that had a "?" icon have been fixed to show a proper icon.

21) Increased bonus tokens from wreckage to 50-100 bonus tokens.

22) Bug fixed with clicking on an alliance leader not pulling up the right tab in the community screen.

23) Several bugs with events and achievements messed up due to bans are fixed.

24) Losses spread out more evenly in battles with multiple players.

25) Voting counts resetting should now be fixed.

26) Players with facebook accounts can vacation without typing in a password, an issue some FB accounts were experiencing.

27) Wreckage showing incoming squads fixed.

28) Problem with breaking protection via relocating not giving production boost fixed.

29) Special colour markings for colonies/alliances now persist after logging out.

30) Bug with nukes and large training base squads fixed.

31) Relocating not resetting control ticks on the target outpost now fixed.

32) Several statistics bugs fixed, statistics should now be working properly and are world specific, gained achievements show up for all worlds your account plays on.

33) Facebook icons hidden when in territory view.

34) Satscans no longer show up as circles in territory view.

35) There is now a "preview" of the size of a satscan when placing it.

36) You can request to join an alliance by clicking on the alliance leader and clicking a new envelope icon. This will send an event to the leader, only 1 is allowed and cannot be spammed.

37) Achievements now give 50 bonus tokens each once achieved. Due to the achievement errors for thousands of accounts that are now fixed we've reset the achievements for all players. This we feel was a necessary step due to the amount of achievements that were gained improperly for thousands of accounts.

38) Facebook achievements removed when playing through Kongregate.

39) Delayed nukes/dragons no longer display until the delay has ended.

40) There is now a block to trading for new alliance members. You cannot receive or give resources to your alliance until you have been in the alliance for 100 ticks. This is in place to help prevent exploitation.

41) Conquers showing 0 in the conquers tab fixed.

42) Some bugs with selecting colonies on vacation has been fixed.

43) Nuking wreckage no longer produces an outpost and also you cannot nuke wreckages anymore.

44) Changes to training and relocation, you can only train a maximum of 30 soldiers(10 tanks, 15 vehicles or 30 infantry, or a mix) at a time in your training base or colony. You can now also relocate with a full squad of units in your colony/castle.

45) You can no longer request to go on vacation while rebelling.

46) Wreckage spawnrate changed to 1 per hour on all worlds instead of 1 per tick.

47) Ban mechanics have been completely reworked to allow banned players to log into the world they were banned on. If they attempt to log into a world they were not banned on they will get a notification that they were banned on a specific world and to log in there. When logging into that world they will get just a black screen with the reason for their ban and they can send/receive messages only to the admin and cannot see any other messages or anything else.

48) When running the facebook application for the first time you will be asked if you have played before, giving you the option to link facebook directly to your BD account.

49) Bug where some users were not getting the 100 tokens for completing the tutorial for the first time fixed.

50) Added mute button for the tutorial as requested by many players.

51) Nukes not arming/disarming properly resulting in broken outposts fixed.

52) New advisors feature added, occasionally you will get an advisors event(Lightbulb icon) in your events which when clicking on it will give you 3 advisors who will give you different recommendations on building, attacking, etc. This is brand new so please give us feedback about how the advisors work and any improvements you guys would like to them!

53) We've added back in the music player with some new tracks and a new design. You can now customize which songs will and will not play in the playlist and you can adjust the volume, Adjusting it to 0 will turn it off. The settings for the music player are world specific and will persist after you log off.

54) When trading with members of your alliance the my alliance info now updates immediately when sending resources.

55) Added in a battle calculator into the game, it can be accessed via the statistics page or from any battle report.

56) Resource outposts now shown in the my alliance tab roll-over statistics.

57) Marking an alliance/player with purple/orange will now also affect all their squads as well.

58) Resource outposts now carry the flag of their owner and also any special markings for ally/enemy or the special purple/orange colours.

59) Added in background music to the server selection page and a mute button on the top right.

60) Unique wreckage added for Fantasy worlds.

61) You can now no longer trade resources to a player who is over the 15,000 metal/oil limit, regardless if they have the expanded storage or not.

62) Events for achievements updated.

That should be about everything, there was a total of about 78 updates that went in, a few were background updates and several I tied in together above. If you have any feedback, questions, issues, etc with any of the updates or any problems that have come up since the update please report them in this thread.

Thanks for your patience and we hope you enjoy this update, it is the largest we've had to date!

-Andrew

_________________
Ex-Image


Top
 

 Post subject: Re: Updates! July 1st, 2010
PostPosted: Thu Jul 01, 2010 5:20 pm 
Captain
Captain
User avatar
 Profile

Joined: Mon Jun 08, 2009 11:20 pm
Posts: 1275
If I have a relic...it doesn't count for a captured relic achievement? Or do I actually have to capture it again :S

_________________
【Wins】 - 【12】
【Earth】【RoL】【RoL】【SoTF】【DoP】
【Mars】 【FMJ】【FMJ】【FMJ】【FMJ】【COPS】【DRAW】
【Fantasy】【EB】【Wolf】


Top
 

 Post subject: Re: Updates! July 1st, 2010
PostPosted: Thu Jul 01, 2010 5:28 pm 
Private
Private
User avatar
 Profile

Joined: Thu Jun 04, 2009 12:31 am
Posts: 2
Gender: male
my income of metal decreased in 100. does the update has anything to do with it?


Top
 

 Post subject: Re: Updates! July 1st, 2010
PostPosted: Thu Jul 01, 2010 5:30 pm 
Second Lieutenant
Second Lieutenant
 Profile

Joined: Mon Jun 22, 2009 4:13 pm
Posts: 170
As it is not in the list of changes above, I will assume this is a bug:

1.) You can not attack outposts of players in vacation mode

2.) You can not attack relics of players in vacation mode

No1 is bad, but No2 is horrible and needs to be changed ASAP to prevent abuse.

Apart from the bugs, a very decent update.

- Xeeron


Top
 

 Post subject: Re: Updates! July 1st, 2010
PostPosted: Thu Jul 01, 2010 5:31 pm 
Private
Private
 Profile

Joined: Wed Jun 23, 2010 10:25 pm
Posts: 2
Please don't make unnecessary huge posts, thank you :)

~Simmen


Top
 

 Post subject: Re: Updates! July 1st, 2010
PostPosted: Thu Jul 01, 2010 5:31 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Thu Jun 04, 2009 7:22 pm
Posts: 152
Location: Not there...
Gender: male
I don't like loosing my achievements I'm trying to quit now I will have a minimal accomplishment ...

_________________
Image
- Cerebral Assassin


Top
 

 Post subject: Re: Updates! July 1st, 2010
PostPosted: Thu Jul 01, 2010 5:32 pm 
Private
Private
 Profile

Joined: Wed Jun 23, 2010 10:25 pm
Posts: 2
Please don't make unnecessary huge posts, thank you :)

~Simmen


Top
 

 Post subject: Re: Updates! July 1st, 2010
PostPosted: Thu Jul 01, 2010 5:33 pm 
Specialist
Specialist
User avatar
 Profile

Joined: Sun Sep 13, 2009 6:08 pm
Posts: 33
gd and cool better next time :) :D

_________________
Relics held : 2
Max Rank : 2
Crystals : 180
Eras : 6
alliances : (6) SoLD , (3) 9Dr , (1) MYTH , (1) ISCK
Wins : 5 till now
Image


Top
 

 Post subject: Re: Updates! July 1st, 2010
PostPosted: Thu Jul 01, 2010 5:38 pm 
Private
Private
 Profile

Joined: Thu May 13, 2010 1:37 am
Posts: 9
i lost about 100 metal income from taxes
why?


Top
 

 Post subject: Re: Updates! July 1st, 2010
PostPosted: Thu Jul 01, 2010 5:54 pm 
Lieutenant Major
Lieutenant Major
User avatar
 YIM  Profile

Joined: Sun May 31, 2009 7:18 pm
Posts: 1410
Location: Georgia Tech
Gender: male
I have a few thoughts on this update.

My first thought is that it's fantastic to get some new features in the game, bugs fixed, and things improved. Though I will forever make my first complaint:

Where is Experience?!

On the the actual content of the update.

Quote:
2) Design change in the recruit screen to recruit multiple units much easier.


Awesome, it's a feature I won't use due to being used to shift clicking the unit cards, but a good addition.

Quote:
14) Resource outposts updated to add +0.5 to all alliance member's worker growth for the owner of the outpost.


Awesome, I've been waiting forever for this and am glad to see it's finally here.

Quote:
15) Force relocation changed so that you cannot force relocate a colony/castle to an outpost that has squads on it or moving to or away from it.


Why? Is this for your alliances squads or ALL squads? Bouncing players back from attacking my full control OPs is a valid tactic that we should not get rid of. I don't understand why you would want to get rid of this. I think we should remove this part of the update unless there is some unforeseen problem that I am missing. Please explain here.

Quote:
24) Losses spread out more evenly in battles with multiple players.


I would be very interested in knowing the new algorithm. Does it still kill low HP units first? Does it still target certain weapons first? If this works properly it can be great, I just hope it didn't ruin any of the other priority mechanics.

Quote:
44) Changes to training and relocation, you can only train a maximum of 30 soldiers(10 tanks, 15 vehicles or 30 infantry, or a mix) at a time in your training base or colony. You can now also relocate with a full squad of units in your colony/castle.


Good change, I like this.

Quote:
50) Added mute button for the tutorial as requested by many players.


THANK JESUS!

Quote:
52) New advisors feature added, occasionally you will get an advisors event(Lightbulb icon) in your events which when clicking on it will give you 3 advisors who will give you different recommendations on building, attacking, etc. This is brand new so please give us feedback about how the advisors work and any improvements you guys would like to them!


Am very interested in seeing how this turns out and how the feature evolves.

Quote:
53) We've added back in the music player with some new tracks and a new design. You can now customize which songs will and will not play in the playlist and you can adjust the volume, Adjusting it to 0 will turn it off. The settings for the music player are world specific and will persist after you log off.


I'm glad we have this feature but it's very annoying. It doesn't seem to disable properly, every time I am on the world select screen it blares music at me. I think we need a global account variable so I can shut it off completely, this goes for the pop ups as well which pop up every single time.

Quote:
55) Added in a battle calculator into the game, it can be accessed via the statistics page or from any battle report.


Seems buggy, can't get it to work yet, but after this feature is fixed I think this is fantastic.

Quote:
61) You can now no longer trade resources to a player who is over the 15,000 metal/oil limit, regardless if they have the expanded storage or not.


Huh? Why. This is dumb. If everyone has 20k oil and I am topping off and want to give my extra to someone I'd like to be able to give it to someone with 15k oil if he has the least. What about someone doing multiple ions/spy attacks? I'd like to be able to give them 20k oil before they do the energy intensive actions before they have to do it all, otherwise it can be an annoying step of sending them oil 2-3 times within a few minutes just because of this silly rule.

If this is to fix some exploits, there are better ways to do it.

I have a couple final thoughts. Let me globally disable the music, let me disable the popups. Let me relocate conquers to outposts again. Give me XP! We need more updates that increase the abilities of the skilled player, the resource outpost change was a nice touch, the built in battle calculator will be awesome when it's working. We are moving in the right direction but we NEED EXPERIENCE! And we need to not get rid of tactics for smart players to force battles, like relocating conquers in the way of people's armies.

_________________
Kane - GLA - LoM - UBL - TdCt - Simp
--------------
Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.

Image


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 158 posts ]  Go to page 1, 2, 3, 4, 5 ... 16  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl