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Andrew
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Post subject: Re: Upcoming updates Posted: Sat Oct 01, 2011 11:46 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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goldenpaw wrote: lol thanks for giving us a warning now being less ninja-like also a little nudge minister powers anytime soon? On the agenda but not an immediate item.
Spy re-work is one of the biggest things on the agenda, redesigning the system and kind of hybridizing the old and new client styles of spies.
-Andrew
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mfreak
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Post subject: Re: Upcoming updates Posted: Sun Oct 02, 2011 1:58 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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Quote: lmao how does taking down the most expensive boost's in the game down to 1 tick help boosters? it's just a way for boosters to waist tokens faster lmao. Im a booster and i never use the emergency boost simply for the fact that they cost to much. so that update doesent help one bit because im sure most boosters dont even get the emrgency boost. Its not to help boosters or non boosters. Its to balance things out. There was an issue with token farming - which is, when you send tokens to a team mate for him to buy you resources. Seems that was against the rules. Albeit stupid, something had to be done about all the whining, and to balance things out, they took out that rule, disabled sending resources boosted using reds and reduced cooldown for emergency boosts, so people that really wanted to boost can use the emergency boosts and at the same time increase revenue. I think its only a balance and a balance can never be completely fair Gotta live with that fact. Also relics are un-nukable only as long as they are controlled by the admins. And they would also be reducing the number of units on the relics, so that smaller teams will also have a chance at the relic. Also relics will now have radar range as updated by michael. Id love for relics to have other features too though, as discussed in a different thread.
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Milanos
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Post subject: Re: Upcoming updates Posted: Sun Oct 02, 2011 4:25 am |
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Joined: Mon Sep 06, 2010 3:13 pm Posts: 2047
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I know I'm a bit late with this, but I completely agree with the idea to put garrisons in rounds with a random crystal amount. To be honest, can we do this asap?
_________________ Won both Championship Eras as rank 1.. Waiting to make it 3 out of 3.
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francois1996
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Post subject: Re: Upcoming updates Posted: Sun Oct 02, 2011 8:07 am |
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Joined: Tue Jul 26, 2011 5:43 am Posts: 81 Location: Lebanon Gender: male
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so this game would be WAY harder for the non-boosters!! 1-conquerers dont give u power and now emergency boost cooldown reduced to 1 tick!! its more business then fun
_________________ Played in: aRaB,AL,AOD,HIGH,NewB,ReV,nWo,FMJ,HINI,NASA,RoL
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simmen
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Post subject: Re: Upcoming updates Posted: Sun Oct 02, 2011 8:09 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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francois1996 wrote: so this game would be WAY harder for the non-boosters!! 1-conquerers dont give u power and now emergency boost cooldown reduced to 1 tick!! its more business then fun willirob wrote: yes i do boost reds. and its unfair on how every update only helps the non-boosters who dont support the game. and none of the updates help out the boosters who support the game by paying a little cash. 2 views on 1 update
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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francois1996
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Post subject: Re: Upcoming updates Posted: Sun Oct 02, 2011 8:21 am |
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Joined: Tue Jul 26, 2011 5:43 am Posts: 81 Location: Lebanon Gender: male
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everyone have his oppinion!! for me its all about business and i dont think its wrong i boost red too it aint a problem to me
_________________ Played in: aRaB,AL,AOD,HIGH,NewB,ReV,nWo,FMJ,HINI,NASA,RoL
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simmen
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Post subject: Re: Upcoming updates Posted: Sun Oct 02, 2011 8:52 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Do you think the thought behind this update was to make more money? We are working on balancing the game, balancing the gameplay, trying to find the balance between giving the boosters an advantage for the money they've spent and them buying a round. And its not easy, but little by little I hope we can find the balance.
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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francois1996
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Post subject: Re: Upcoming updates Posted: Sun Oct 02, 2011 9:20 am |
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Joined: Tue Jul 26, 2011 5:43 am Posts: 81 Location: Lebanon Gender: male
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yh i hope so too
_________________ Played in: aRaB,AL,AOD,HIGH,NewB,ReV,nWo,FMJ,HINI,NASA,RoL
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aister
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Post subject: Re: Upcoming updates Posted: Sun Oct 02, 2011 1:22 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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The thing that I love about BD is that the staffs always try to make the game balance between booster and non-booster. I mean if you're a non-booster, you can have a good game with all the features that boosters have, except for the ads. While all the other games somewhat un-balanced.
Evony for examples, we need to pay to make several lvl 10 structures, which allow us to build the strongest troops. Now imagine you have to use 50 red tokens on lvl 4 building and 100 red on lvl 5... I would rage quit if that was the case.
Conquers give no power. This is not harder for non-boosters. Wat we need is the resources that conquers give, not the power. Moreover, the reduced cooldown tick is supposed to be compensation for the trade of boosted resources being banned. And wat do u know, that emergency boost is way to expensive and give too little resources, so I don't think normal boosters will use that.
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mfreak
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Post subject: Re: Upcoming updates Posted: Sun Oct 02, 2011 3:26 pm |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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Quote: Do you think the thought behind this update was to make more money? Yes of course. You'd be nuts if you didn't.
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