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Andrew
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Post subject: Re: Upcoming updates 29 Oct Posted: Sat Oct 29, 2011 11:37 am |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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JPMoney wrote: I think a round of applause is due to the entire BD team! Thanks for making such a great, although addicting, game. ily guys! lmao. Keep up the good work. Thanks ^_^
-Andrew
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mfreak
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Post subject: Re: Upcoming updates 29 Oct Posted: Sat Oct 29, 2011 11:40 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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I think the updates are all good.
BTW Id like to report a bug:
When you select squads for gating, and use shift select, say the E requirement from 1 gate to another, is 5 per squad. It calculates 5 for the first squad, and then for other squads 4/per squad. But when you attempt to jump, it says Not enough resources. So the display value is not right.
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aister
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Post subject: Re: Upcoming updates 29 Oct Posted: Sat Oct 29, 2011 11:44 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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yup, the same goes to the sending squads using oil
and sometimes through some actions (scans, send troops, etc) I see my metal increase to +1
I think it has something to do with the number rounding.
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Flavors
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Post subject: Re: Upcoming updates 29 Oct Posted: Sat Oct 29, 2011 12:16 pm |
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Joined: Mon Aug 08, 2011 8:07 pm Posts: 10 Location: my girlfriends house Gender: male
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I like the updates
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kaustubhn
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Post subject: Re: Upcoming updates 29 Oct Posted: Sat Oct 29, 2011 12:38 pm |
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Joined: Thu Dec 09, 2010 10:14 pm Posts: 53 Location: Pune, India Gender: male
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all updates seems to be well placed as per current game requirements.. A big round of applause for BD Admins/Creators/Mods and Developers.. and all those who contributed towards such suggesions.. Will test these for sure on Rc.
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UFNRLoon
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Post subject: Re: Upcoming updates 29 Oct Posted: Sat Oct 29, 2011 12:46 pm |
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Joined: Wed Sep 07, 2011 4:15 pm Posts: 168
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well, these are some good updates, ones that should be more likely to keep rather then scare off players
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aister
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Post subject: Re: Upcoming updates 29 Oct Posted: Sat Oct 29, 2011 12:58 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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I'd be shocked to see some one disagree with something in this update, given that LC and mfreak are all agree :3
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mfreak
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Post subject: Re: Upcoming updates 29 Oct Posted: Sat Oct 29, 2011 3:13 pm |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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BTW, I think the Agents should either be deletable or movable. Secondly, after 1 spy action, the agent gets consumed. We need to be able to use the agent for multiple actions, as long as he has infiltration. This is kind of very cumbersome to use, if the agent gets consumed after a lockdown and we cant spy units for example.
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aister
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Post subject: Re: Upcoming updates 29 Oct Posted: Sat Oct 29, 2011 3:16 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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the un-reusable on the agents is to lower the power of the agents I think.
but I agree on the delete agents, and make it possible to have multiple agents on a target too.
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mike120
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Post subject: Re: Upcoming updates 29 Oct Posted: Sat Oct 29, 2011 3:53 pm |
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Joined: Mon Jul 26, 2010 9:24 am Posts: 82 Location: next to ur door Gender: male
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now thats what i call an update !!!
the update is great but the previous update didnt like it much like the ad ons at the buttom of the page. makes BD lil laggy
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