It is currently Fri Dec 27, 2024 1:20 pm

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 
Author Message
 Post subject: Keeping my conquer
PostPosted: Thu Jun 11, 2015 1:47 pm 
Private
Private
User avatar
 Profile

Joined: Tue Oct 28, 2014 10:58 am
Posts: 5
I was thinking about letting my conquer join my alliance ( I am the leader of the alliance and he can't join otherwise). If I let him join, will he be automatically liberated or will he stay conquered. I want him to stay conquered for tax, but he asked me a few hours before I launched my attack if he could join. I said probably but got bored and attacked. I told him it'll help him not get conquered by anyone else and all of his army had moved away. smart. But i cant let him join if he will be liberated. HELP?


Top
 

 Post subject: Re: Keeping my conquer
PostPosted: Thu Jun 11, 2015 3:36 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Sun Aug 18, 2013 3:54 pm
Posts: 187
Location: Behind U!!
Gender: male
Well in this situation i think you have 2 choices:

1-
Spoiler:
liberate him and make him join your alliance


2-
Spoiler:
NUKE and SMASH his army and keep nuking his colony till he quits the era


Its your choice :)

_________________
Image

Iam just a LEGEND

Image


Top
 

 Post subject: Re: Keeping my conquer
PostPosted: Thu Jun 11, 2015 4:38 pm 
Captain
Captain
User avatar
 WWW  Profile

Joined: Mon Sep 10, 2012 3:43 am
Posts: 714
Location: Chorus.
Gender: male
If I were you, liberate him and let him join. A little team co-operation can get you a lot further than a couple extra resources per tick

_________________
Image
^ Thanks Andy!


Top
 

 Post subject: Re: Keeping my conquer
PostPosted: Fri Jun 12, 2015 6:59 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Wed Feb 01, 2012 2:01 pm
Posts: 102
Location: Somewhere away. Or maybe behind you
Gender: male
I'd say keep him under your boot. Never know if he might turn around and snap back. Too many backstabbers

_________________
Best Regards
~SawJacksoul


Image


Top
 

 Post subject: Re: Keeping my conquer
PostPosted: Fri Jun 12, 2015 8:56 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Mon Jun 25, 2012 3:22 am
Posts: 303
I'm going to spare it in some of my time to explain it starting from the two previous statements which are, hilariously, totally opposed.. Whence that variety in personalities in the human race.

If you chose to keep that particular conquer under your boot, even with his tiny little army kept alive, he would rather find the game less amusing and eventually quit it and then latter would have bad impacts to the game even though it's only one player quitting among thousands, I know, yet I'm telling you that if you do this, you're committing a crime towards BattleDawn in its entirety by not allowing a new player come in fruition. By choosing this alternative, you're breaking down the ability for the community to grow. By making this choice, you're tearing apart the fate of a player who could've been valuable to BattleDawn.

Yet if you were me and chose the correct alternative of Zealot's, you're granting the chance for our community to welcome one more player in its arms, you're having that player "hope" to continue to play..
Last but not least, you would allow to that glow in the dark to transform into a shining light of what God knows what this light would be the carrier of.

I hope I've been enough convincing.

-George


Top
 

 Post subject: Re: Keeping my conquer
PostPosted: Sat Jun 13, 2015 3:25 am 
Lieutenant Major
Lieutenant Major
User avatar
 YIM  Profile

Joined: Sat Jul 17, 2010 2:35 am
Posts: 2011
Location: You see that mansion across the road? Yeah, there
Gender: male
I would let him in if he is active then he would be a lot more useful then a few resources per tick. Also if he is active then it could mean he would eventually come back to save you from being conquered when you are offline instead of attack you :lol:

_________________
Best rank:1
Most Crystals:34
Most power:192
Best alliance finished:1st


Skype: ads126bd

The Silent Spammer.


Top
 

 Post subject: Re: Keeping my conquer
PostPosted: Sat Jun 13, 2015 4:35 am 
Captain
Captain
User avatar
 WWW  Profile

Joined: Mon Sep 10, 2012 3:43 am
Posts: 714
Location: Chorus.
Gender: male
George knows whats up.

Keeping BD alive, one player at a time

_________________
Image
^ Thanks Andy!


Top
 

 Post subject: Re: Keeping my conquer
PostPosted: Sat Jun 13, 2015 5:54 am 
Second Lieutenant
Second Lieutenant
User avatar
 WWW  Profile

Joined: Thu Sep 29, 2011 9:44 pm
Posts: 248
Location: New Zealand
Gender: male
Im with Zealot on this. You could even teach him the ropes of the game. BD is not a very newb-welcoming game. People that are conquered constantly and that are without a good, active alliance tend to leave BD. Thats Less money coming in to the Game, so less being put in.

TorturedZealot wrote:
If I were you, liberate him and let him join. A little team co-operation can get you a lot further than a couple extra resources per tick


ads126 wrote:
I would let him in if he is active then he would be a lot more useful then a few resources per tick. Also if he is active then it could mean he would eventually come back to save you from being conquered when you are offline instead of attack you :lol:


100003765070161 wrote:
I'm going to spare it in some of my time to explain it starting from the two previous statements which are, hilariously, totally opposed.. Whence that variety in personalities in the human race.

If you chose to keep that particular conquer under your boot, even with his tiny little army kept alive, he would rather find the game less amusing and eventually quit it and then latter would have bad impacts to the game even though it's only one player quitting among thousands, I know, yet I'm telling you that if you do this, you're committing a crime towards BattleDawn in its entirety by not allowing a new player come in fruition. By choosing this alternative, you're breaking down the ability for the community to grow. By making this choice, you're tearing apart the fate of a player who could've been valuable to BattleDawn.

Yet if you were me and chose the correct alternative of Zealot's, you're granting the chance for our community to welcome one more player in its arms, you're having that player "hope" to continue to play..
Last but not least, you would allow to that glow in the dark to transform into a shining light of what God knows what this light would be the carrier of.

I hope I've been enough convincing.

-George

_________________
Matmanmax
Helping Dawners Since 2011


Spoiler:
Retired BattleDawn Tribune Reporter
Retired Maintenance Team Member
RC Game Tester
Active Forum User


Top
 

 Post subject: Re: Keeping my conquer
PostPosted: Sun Jun 28, 2015 12:32 pm 
Private 1st class
Private 1st class
User avatar
 Profile

Joined: Thu Jan 17, 2013 12:59 pm
Posts: 16
Gender: male
Yes, if you allow him to join your alliance then he will be automatically liberated. There is no way of keeping him conquered while he is in your alliance.

I would say keep him conquered and start to gain more and more conquers, because first of all, conquers give you extra resources per tick, but you also get 1 power per conquer.

_________________
NIKOSTRATOS
- BD Press
- BD Tribune
- Maintenance Team


Image
Would be 1 if there were no backstabbers ;(
Image


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl