Author |
Message |
sawreese
|
Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 12:53 am |
|
Joined: Sun May 31, 2009 9:05 pm Posts: 38 Gender: male
|
So, if a missile is coming, and I send my squads away, then turn them back so that at the same tick the missile hits my squads will return to base, I wont get any damage?
|
|
Top |
|
rueldinho
|
Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 2:02 am |
|
Second Lieutenant |
|
|
Joined: Mon Jun 01, 2009 5:42 am Posts: 234 Location: Behind You Gender: male
|
WTF my resources has gone down even more cuz of cutting resource production. So many of my conqueres are deleting their colony and now even less resources that sucks.
_________________
killer of killerz. If your a killer prepare to be killed.
|
|
Top |
|
miko
|
Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 2:22 am |
|
Private |
|
|
Joined: Sun May 31, 2009 6:34 pm Posts: 3 Gender: male
|
|
Top |
|
Michael
|
Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 2:23 am |
|
Joined: Tue Apr 21, 2009 5:47 am Posts: 173 Gender: male
|
The resource production was lowered for the following reasons: 1. match the game balance of the old client (this production is still slightly higher than in the old client) 2. the current E1-3 are not the "double tick" worlds of the old client. they are only 2 refreshes per hour clients. after their round ends, we'll convert them to normal tick and double tick worlds. 3. if everybody produces less, no one is actually producing less as it is all relative. with less resources people will spend less time building units and there will be less squads in each battle which saves player time and server resources so ticks calculate faster.
so, I came to conclusion that keeping the old client balances is the best way to go, instead of having X2 production as it was in the start of the new worlds. cause people just spammed units in an unbalanced way.
still, I'm always observing and open for changes. If we see that the gameplay is not balanced, I'll consider any suggestions players will bring up.
_________________
|
|
Top |
|
bobby951
|
Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 6:21 am |
|
Corporal |
|
|
Joined: Wed Jun 10, 2009 2:56 pm Posts: 79 Gender: male
|
but this thing hurts the players with conquers more than the new players cuz now every colony get less resources so that cuts my taxation 100 metal per tick and i get even less cuz it also cuts my colony production but for the new players it only lowers their own colony so they get 10 or 20 less metal
|
|
Top |
|
simmen
|
Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 6:30 am |
|
Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
|
it's like that for everyone, get over it
_________________
Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
|
|
Top |
|
Riodan
|
Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 9:12 am |
|
Specialist |
|
|
Joined: Tue Jun 09, 2009 6:19 pm Posts: 22 Gender: male
|
|
Top |
|
Riodan
|
Post subject: About the Last Change & Comments about the new NewClient Posted: Fri Jul 10, 2009 9:28 am |
|
Specialist |
|
|
Joined: Tue Jun 09, 2009 6:19 pm Posts: 22 Gender: male
|
First i noticed that the changelog missed some few changes or its just on E4 i'm not sure
1. Radar Coverage get reduced 2. Energy facility now gives more Than usual maybe there is more but i didn't notice yet
Second .. What i realy need to see on the forums / Guide
1. Full Explanation About how spies work and how to avoid them ... its my first time in the new client .. even i knew much about them now after i asked some friends but i don't think every1 have such friends as mine to explain it to them ..
2. Full Detalis on every building and how much exactly it produce ( need it in the in-game when u click on the building ) some ppl aren't as active as we at forums so they better need this very important thing .. not nice to build a building and don't know exactly what it do
3. Tool to mesure the distance by ... so i know exactly if this move will cost me 3ticks or 4 ... etc Its very Important
Third ...i'll try to list u some changes that i realy liked about the new client and i'll let u comment on it
1. less mass donators a) its more expensive b) every item have cooldown ( although its kinda bad that they lowered the cooldown again in the last Change )
2. The mass boost ( which gives every1 a second chance ) most likely the newbs remain newbs coz they don't get a second chance once they get conquered and lose their units ( by not knowing the game rules well ) they can't get up on their feets again even they learned it later ( coz they will face very hard way to get resources again ) which make the game very boring ... the ones who gave u resources ( by conquering them ) are actually out of the game .. they can't harm u with any means
3.The bounty System Its very useful for the newbs who can't harm u even they do their best .. and make things move faster ... the more ppl u conquer the more Target u get which will make more wars and less newbs bashing
4. Less resources Micheal already Talked about it and i agree about what he said 100% so no need to repeat it again here .. its just make the game more Balanced and i hope he don't return it again ..
5. Alliance 24 members this is usefull to make less spy abuse .. so ppl have no right to complain .. the members are so few ,,, i can't get the era with them i need more .. i think 24 is more than enough
6. Attacking Spoils its good for both newbs and limits the usage of the subs a) First about what this affect the newbs as all know stealing conquers between the alliances is so poular now u think very carefully before sending ur Units in the same tick as som1 else ( coz u afraid he have better army and other than getting a conquer u lose ur units ) so it give the newbs a better chance of defending himself b) How it limits the subs Simply u can't attack same Target coz u risking in losing ur units ( just limits not end coz they still can do attack with u ... not necessity the same Target and also can help with scans / spies / nukes stuff like that )
That's what i had in mind for now maybe there is much more for game balance but that's what i recall as we speak
Hope from others to comment on it and tell me their opinions about what i just said And from The designers / Mods take my Opinions in consideration and try to fix ( or tell me whats wrong with it ) what i listed in the Third Topic of my speech
I guess that's all i wanted to comment about the recently Changes and the whole new client Changes overall
|
|
Top |
|
Knight of Zero
|
Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 10:45 am |
|
Joined: Mon Jun 01, 2009 5:43 pm Posts: 360
|
merged topic. there is no need to start a new topic in the discussion area if the announcement is still up.
thank you, KoZ
_________________
KoZ is back with a brand new pack!
|
|
Top |
|
Zhester
|
Post subject: Re: Updates! July 9th Posted: Fri Jul 10, 2009 11:22 am |
|
Lieutenant Major |
|
|
Joined: Tue Jun 02, 2009 11:03 am Posts: 1829 Location: England Gender: male
|
This is nothing like the old client style! I have 42 conquers, 41 giving me at least 3 metal per tick, and all I get is 190 metal per tick and this is with over 600 workers! In the old client, I'd have at least 400 metal per tick. I get more on M5 with 15 conquers and 550 workers. :/
My metal has gone down from +330 a tick to +190. That's a huge drop and is unfair for those who spend a lot of time and effort on this gain trying to get better.
I hope you reconsider this change in production, as it's made all my work the past week almost worthless.
_________________
Zal. Only Zul of The Fridge
|
|
Top |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|