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-This hurts people with lots of outposts.
Actually, it doesn't. This change helps people with lots of outposts (I mean, Kane wanted this change... and he has like, 50 of them) - having outposts before increased your pop by 10, so each outpost meant that you were missing out on 10 workers. Now, instead of having a "roof" - it's now possible to get more outposts, but it's gonna cost ya. Think about it this way: 1 conquer = 1 outpost. You can get more than one conquer with one outpost...
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-It hurts alliances that have not pursued crystals as much due to their low tangible value.
They still did have value. Alliances always go after crystals, simply because of their score value.
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-It hurts people who have already built all or most of their structures (especially lvl 1-3 structures)
It doesn't hurt them. It just doesn't help them. At the time, everyone had to pay that amount for the structures - so you're not losing anything, the only thing you're losing is against the new people to the world which, with the worlds at this phase already, won't pose much of a threat anyway.
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-It hurts people who were planning to build one of the upgraded outposts
No it doesn't. It helps them if anything, as upkeep is the same regardless of type.
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-It hurts people who aren't defending their upgraded outposts well, beacuse they were cheap and their wasnt a delay on the upgrade taking effect
People not defending their upgraded outposts well is hurting them, not us. The fact that we didn't have the timer implemented (Which, by the way, was in the old client and in this situation REALLY OVERPOWERED: Imagine you dropping an OP next to someone, making it a gate and then charging in without a chance for the defenders to respond).
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Sure the changes are all good and will help balance the game. BUT COULD YOU PLEASE GIVE SOME WARNING OR NOT PUT THEM INTO A GAME THAT IS ALREADY RUNNING. Changing major rules of a game, while it is running and without any warning makes impossible to strategise. If nothing else you guys could have given us two weeks notice on the updates, so we could tweak our strategies accordingly and plan ahead.
Firstly, we don't know when the updates are coming. We get small bug fixes and balance changes here and there and big updates like this one. We try to give you the change log as quick as we can but we simply don't know when it'll be released (because bugs spring up all the time, problems with implementation...)
I know that it's frustrating to have these changes implemented mid round. I do play myself semi-seriously. However, we have said on multiple occasions that balance changes WILL come. Because in it's current state, the client and the values aren't perfect. We want to get as close to that as possible.
As for "Not putting them into running games.." - it'll be a good 8 weeks until any server is reset, which would severely stunt the development process (Or cause us to create a new server every update - which is unfeasable)
Sorry for your inconvenience, but I hope you understand we're working for a better battledawn. Things will change, yes. Some things may help you, some things may not.
Hope that helped!
St.Even - Battledawn Staff.