Since the beginning of the second era I've repeatedly reported a nasty bug (that I've called "1HP BUG") that was making me (and others for that matter) loosing a lot of troops. I've lost more then 150 units because of this nasty event that happened 4 times ! This BUG affects ALL units in an outpost or a castle that leave the target just 1 tick before a dragon hit it. ALL units loose their hit points down to 1HP and if there are enemy troops at the destination point you guys will loose a bunch of them or even all of them because they don't heal in transit. They will enter the battle with 1HP ! Sorry for my mates in ISKC but I will leave the game because it's not worth spending time in a game with such an important design flaw unsolved !!! Admin and the rest of the design team spent time making UFOs and other little surprises and doing nothing for a problem that should be on top of their list !
Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
not bug, it's the way the game work
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http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
It's not a bug but it is a design flaw. We will be adding that ALL players who have squads/spies on a target will get events if any spy action, nuke/dragon strike or ion cannon/fire storm spell happen on it.
Also we'll be making it that if your units are within the blast radius of a nuke/dragon that the event will state that your units were affected.
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