It is currently Mon Dec 23, 2024 1:40 pm

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 33 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
 Post subject: Damage upgrade
PostPosted: Tue Sep 30, 2014 8:13 pm 
Private
Private
 Profile

Joined: Wed Sep 17, 2014 4:39 am
Posts: 2
I hear a lot about using range/armour in a 2:1 ratio and sticking to one chassis, but what about effectively using damage upgrade? Your thoughts on what combinations work? Thanks.


Top
 

 Post subject: Re: Damage upgrade
PostPosted: Tue Sep 30, 2014 10:13 pm 
AANC Mentors
AANC Mentors
User avatar
 Profile

Joined: Sat Aug 31, 2013 9:55 pm
Posts: 307
Location: San Jose, CA, USA
Gender: male
There have been many questions regarding damage and why it's not used more. To give you a very simple reply, damage helps a LOT when battles are very even (even amount of troops and builds), but as the difference in squads increases, they become rapidly less effective. Some people like to throw damage in, other don't.

It's very uncommon for you to have a big fight with even armies. Usually you will be able to pick players off one by one. If you have a big battle like that it is likely because you have been at war for a very long time and are essentially giving up, in which case your build won't really matter anyways :P

_________________
Alliances: CME, 5th, GOAT
Image
Image
Image

Skype: abeyantns


Top
 

 Post subject: Re: Damage upgrade
PostPosted: Wed Oct 01, 2014 12:37 am 
Private
Private
 Profile

Joined: Wed Sep 17, 2014 4:39 am
Posts: 2
Thanks for the reply.
Can you be more specific on the ratios you would use with damage?


Top
 

 Post subject: Re: Damage upgrade
PostPosted: Wed Oct 01, 2014 2:20 am 
AANC Mentors
AANC Mentors
User avatar
 Profile

Joined: Sat Aug 31, 2013 9:55 pm
Posts: 307
Location: San Jose, CA, USA
Gender: male
There is no real specific amount to use. As you pointed out, the known pro build is 2:1. Outside of that there aren't really any other build rules or guidelines. Feel free to experiment yourself and see what you like. In general I would say 1 full squad of damage for every 5-10 normal squads would be the most you should have, but its all up to you and what you like.

_________________
Alliances: CME, 5th, GOAT
Image
Image
Image

Skype: abeyantns


Top
 

 Post subject: Re: Damage upgrade
PostPosted: Wed Oct 01, 2014 4:31 am 
News Team
News Team
User avatar
 Profile

Joined: Sat Feb 01, 2014 1:37 am
Posts: 203
Location: INDIA
Gender: male
abeyant wrote:
There is no real specific amount to use. As you pointed out, the known pro build is 2:1. Outside of that there aren't really any other build rules or guidelines. Feel free to experiment yourself and see what you like. In general I would say 1 full squad of damage for every 5-10 normal squads would be the most you should have, but its all up to you and what you like.

For the best type of units no. it is as follows:
Infantry/Fighters: 20 range and 10 armor OR 21 range and 09 armor.
Vehicles/Cavalry/Frigates: 10 range and 5 armor.
Tanks/Heavy Units/Mechs/Crusiers: range and 3 armor.

For the damage you can build 1 conscussive, 1 plasma and 1 explosive squad on every 5 conscussive, plasma and explosive squad. That will leave you with 15 full balanced squads and 3 damage squads.
But that stays optional since it will increase overhead and the further range units will be more expensive.
Most players dont build damage units.

_________________
Best Regards
Lightning Force
Alliances: GG,TPL,TPK
Image
Image


Top
 

 Post subject: Re: Damage upgrade
PostPosted: Sat Feb 07, 2015 1:53 pm 
Private 1st class
Private 1st class
User avatar
 Profile

Joined: Sun Jan 25, 2015 6:54 am
Posts: 13
build classic build (33% armor 77% range) in peace time and cheap build (50% armor 50% dmg) in times of war


Top
 

 Post subject: Re: Damage upgrade
PostPosted: Sat Feb 07, 2015 5:16 pm 
Captain
Captain
User avatar
 WWW  Profile

Joined: Mon Sep 10, 2012 3:43 am
Posts: 714
Location: Chorus.
Gender: male
stupiddevil wrote:
build classic build (33% armor 77% range) in peace time and cheap build (50% armor 50% dmg) in times of war


Who told you about that cheap build? Because that's really ineffective.

_________________
Image
^ Thanks Andy!


Top
 

 Post subject: Re: Damage upgrade
PostPosted: Sat Feb 07, 2015 8:33 pm 
Captain
Captain
User avatar
 Profile

Joined: Fri May 17, 2013 1:51 am
Posts: 1236
Location: India
Gender: male
stupiddevil wrote:
build classic build (33% armor 77% range) in peace time and cheap build (50% armor 50% dmg) in times of war



u want to loose and finish the battle in first round itself ?

_________________
Image
^Credit goes to Andy! Thanks!


Top
 

 Post subject: Re: Damage upgrade
PostPosted: Sun Feb 08, 2015 4:00 am 
First Lieutenant
First Lieutenant
User avatar
 WWW  Profile

Joined: Thu Jul 09, 2009 10:29 am
Posts: 449
Gender: male
Depends on your play style honestly. Damage units promote a more reckless playstyle. its really not popular among the higher tier players due to its "all in" nature.

_________________
IGN-Seth of Diehard/MADGOD

Current alliances-none
Former alliacnes-EA,LOZ,ZN,SF,VAL,MAD,BoS,KWP


Top
 

 Post subject: Re: Damage upgrade
PostPosted: Sun Feb 08, 2015 12:44 pm 
Site Admin
Site Admin
User avatar
 Profile

Joined: Wed Jun 03, 2009 6:41 am
Posts: 4629
Location: The Netherlands
Gender: male
While ideally you win every battle perfectly using range, in some cases that's not an option. Either due a complete stalemate of skill and activity (never seen that), or because you need the element of surprise. If everyone expects you to do the best thing, it may not be the best thing.


Keeping your options open is always a good idea.

_________________
Best Regards,

Alexander
Product Manager
Battle Dawn

Skype: dreamerofdestruction


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 33 posts ]  Go to page 1, 2, 3, 4  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl