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 Post subject: Spam colonys?
PostPosted: Mon Dec 14, 2009 10:32 am 
First Lieutenant
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Location: Huijbergen and ofc in The Netherlands
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What is this men !

realy! This can no longer, andrew realy i want a compensation claims.


this like the 9 spam colonys who trying to attack me!
I've had enough off it!

Image

all those banned colonys attacked me last night!
now i lost alote off units!
now i got 2 new spam colonys what attack me:S
its just sick !


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spam one!

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vicious dead!

andrew do somfing!

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Tootje of BlackTemple/Crouching Tiger of Hiding Kitten

Alliance in the past:Prr,Zdg,Bdt,Loz,Meow,Mes,Sold,Gs,Fmj,PS,INDO,Wic,TSK,ST
best rank:1
most crystals:356
most relics one round:4


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 Post subject: Re: Spam colonys?
PostPosted: Mon Dec 14, 2009 10:37 am 
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The obvious slave/spam colony tactic is getting out of control. We need a fix for this fast. Maybe you need level 3 structure or something before you can attack. Because the quick out of protection and making 80 infantry is too easy...


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 Post subject: Re: Spam colonys?
PostPosted: Mon Dec 14, 2009 10:40 am 
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Andrew, this is definitly a growing problem in battledawn, these spam colonies or attacks cannot go on. They have to be dealt with very soon, or to be frank, many people i have talked to want to stop playing because of this problem. People make these colonies, create countless soldiers, and then attack a certain person in power, then get banned, but leave that certain person crippled and prone to attack very easily. I am probably one of your highest supporters token wise, because i really like this game and would love to see it prosper, but this is one problem that should be put as a priority. Me myself, am currently dealing with countless spam attacks from random colonies, because on top of the charts, and people that love to cheat, just want to gain power by cheating their way through.

If You Want To Reach The Top, You Need People To Stand On ...

Zues

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0]Man is born to seek power, yet his actual condition makes him a slave to the power of others. You see what power is - holding someone else's fear in your hand and showing it to them![/b][/size]


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 Post subject: Re: Spam colonys?
PostPosted: Mon Dec 14, 2009 10:56 am 
First Lieutenant
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Becuase william i could relocate !

i know last time andrew zal told you about this ,
you did destroy the spam units 5 min before the tick becuase zal asked you tot do it!.
you arent online now;)

but lucky william gived me 30 tokens to relocate thanxs for it!
Image

But still i need to focus becuase i got units out flying!
but how i going 2 fight 160 arm inf.
with only 40 vehs!

Image

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Tootje of BlackTemple/Crouching Tiger of Hiding Kitten

Alliance in the past:Prr,Zdg,Bdt,Loz,Meow,Mes,Sold,Gs,Fmj,PS,INDO,Wic,TSK,ST
best rank:1
most crystals:356
most relics one round:4


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 Post subject: Re: Spam colonys?
PostPosted: Mon Dec 14, 2009 11:14 am 
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I completely agree that this is an epidemic that is plaguing almost all worlds right now. I spoke to Michael last night about what to do to address the situation actually. We're going to link the ability to attack to metal 3 in the next few days when our next update goes live as a quick solution. This will probably be expanding to make it that you need farm 3, metal 3, oil 2 and energy 2 to be able to send out attacks. Unfortunately we couldn't do it right away in this update as we need to rework the way the system works for this to link it to multiple structures. This is what we consider a basic production setup that almost all colonies will build and therefor is not going to interfere in the majority of gameplay/strategies from players but should effectively negate spammers' abilities.

Tootje message me from your account if you haven't already, I am unable to find any battle reports from these spammers on your colony in M4 so please message me the ticks when the battles happened and/or move them to your archives folder.

-Andrew

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 Post subject: Re: Spam colonys?
PostPosted: Mon Dec 14, 2009 11:19 am 
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i don't usualy use that in the start because of early conquering, but i gues it's a low price to pay for no spammers ^,^

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Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


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 Post subject: Re: Spam colonys?
PostPosted: Mon Dec 14, 2009 12:24 pm 
First Lieutenant
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I do not really compensation.

i just wanne play fair and good;)

if you wanne fight me do it fair and not with spam colonys!

its a cheap and noob way to do it!

i like it to play this game! so i dont stop becuase some noobs who make spam colonys!

just want battledawn to chance the thing that people cant cheat this way;)

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Tootje of BlackTemple/Crouching Tiger of Hiding Kitten

Alliance in the past:Prr,Zdg,Bdt,Loz,Meow,Mes,Sold,Gs,Fmj,PS,INDO,Wic,TSK,ST
best rank:1
most crystals:356
most relics one round:4


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 Post subject: Re: Spam colonys?
PostPosted: Tue Dec 15, 2009 3:08 pm 
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Yeah update just went live and there are broadcast all over about people whinning about metal 3 xD, Its pretty awesome to see all those people with spam colonies have their plans crumble and get owned ^_^, its a nice change

Vizen of Hyrul
M4, SOD allience

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Vizen of Hyrul
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 Post subject: Re: Spam colonys?
PostPosted: Sun Dec 20, 2009 11:35 pm 
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GLOZ lost an early crystal and made a member of our alliance quit that server from a spam collony, it was obvious who did it, Kurt. :shock:


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