It is currently Fri Dec 27, 2024 1:54 am

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 79 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next
Author Message
 Post subject: schoolyard era
PostPosted: Tue Sep 03, 2013 8:11 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Sat Nov 05, 2011 2:55 pm
Posts: 1546
Gender: male
Sooooo i see 3 teams playing well and where's the rest?

_________________
Image
Apollo wrote:
Eh, I try to win every once and awhile. Gotta keep up appearances.


Top
 

 Post subject: Re: schoolyard era
PostPosted: Tue Sep 03, 2013 8:17 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1930
Location: England
Gender: male
Inactive alliances suck ^_^

Also alliances didn't seem to understand the areas they were allocated... Either that or it was made unfair. Lamp are on bottom right and somehow the middle?
BME I'm guessing were given the top right yet they seem to have placed more than halfway down more to the bottom right. Again KILT I'm guessing were top left, but they seem to have placed below their boundary giving them a huge advantage over other alliances when it comes to mines.

Just seems a little bit of a mess up, however I'm glad to see 3 alliances seem to have it fair, so it will be a fun era to watch them 3 battle it out. For the one that dropped out and the other 2 that were seriously unfairly placed... poor guys, maybe next time ^_^

Spoiler:
Image


If you look above. The color of the boundaries that should have been set are those for the alliance that have placed. Those black boundaries are those set for those that don't seem to have placed. Yet if you look at those colored boundaries, every alliance has pushed beyond their place for an unfair advantage. Maybe I missed something, but right now I see 3 alliance whoring territory to put the other 2 alliances out of the game right from tick 1... and it seems to have worked.

_________________
ImageImageImage


Last edited by Andy on Tue Sep 03, 2013 8:31 pm, edited 2 times in total.

Top
 

 Post subject: Re: schoolyard era
PostPosted: Tue Sep 03, 2013 8:28 pm 
Captain
Captain
User avatar
 Profile

Joined: Fri Jan 25, 2013 5:20 pm
Posts: 1183
Yeah this ended up being really bad. A lot of Kittys team dropped last second. So we had 5 people place. 2 even boosted before knowing including kitty herself.

_________________
BoS (E4) NUKE (Fantasy)
Image

Retired NEWS Reporter.


Top
 

 Post subject: Re: schoolyard era
PostPosted: Tue Sep 03, 2013 8:49 pm 
Sergeant Major
Sergeant Major
User avatar
 WWW  YIM  Profile

Joined: Thu Jun 30, 2011 2:48 am
Posts: 7996
Location: Fuyuki City
Gender: male
starwa7s wrote:
Inactive alliances suck ^_^

Also alliances didn't seem to understand the areas they were allocated... Either that or it was made unfair. Lamp are on bottom right and somehow the middle?
BME I'm guessing were given the top right yet they seem to have placed more than halfway down more to the bottom right. Again KILT I'm guessing were top left, but they seem to have placed below their boundary giving them a huge advantage over other alliances when it comes to mines.

Just seems a little bit of a mess up, however I'm glad to see 3 alliances seem to have it fair, so it will be a fun era to watch them 3 battle it out. For the one that dropped out and the other 2 that were seriously unfairly placed... poor guys, maybe next time ^_^

Spoiler:
Image


If you look above. The color of the boundaries that should have been set are those for the alliance that have placed. Those black boundaries are those set for those that don't seem to have placed. Yet if you look at those colored boundaries, every alliance has pushed beyond their place for an unfair advantage. Maybe I missed something, but right now I see 3 alliance whoring territory to put the other 2 alliances out of the game right from tick 1... and it seems to have worked.

we were given the bottom right continent, however the location where we place on the given continent is free to choose.

_________________
Image


Top
 

 Post subject: Re: schoolyard era
PostPosted: Tue Sep 03, 2013 8:51 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1930
Location: England
Gender: male
So aister... why do you have two players in the middle?

And those on the left and right who get those upper continents have a clear advantage, as they clearly hold more ground and mines/mills... So why haven't they been docked some of their land. The plan I saw for it had some of their land docked for the poor guys on the bottom who are given less land, yet when it's come to the era it was totally ignored.

_________________
ImageImageImage


Top
 

 Post subject: Re: schoolyard era
PostPosted: Tue Sep 03, 2013 8:54 pm 
Sergeant Major
Sergeant Major
User avatar
 WWW  YIM  Profile

Joined: Thu Jun 30, 2011 2:48 am
Posts: 7996
Location: Fuyuki City
Gender: male
starwa7s wrote:
So aister... why do you have two players in the middle?

those are replacements for the guys who couldn't play, since they haven't placed the colony yet, it's still in the rule.

they will soon relocate to the continent

_________________
Image


Top
 

 Post subject: Re: schoolyard era
PostPosted: Tue Sep 03, 2013 8:56 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1930
Location: England
Gender: male
aister wrote:
starwa7s wrote:
So aister... why do you have two players in the middle?

those are replacements for the guys who couldn't play, since they haven't placed the colony yet, it's still in the rule.

they will soon relocate to the continent


Yet they are okay to take the land in the middle? Why not just drop a few players from match up, have "randomers" place where they feel like, take the land around them and then relocate? Seems totally fine to me, with the rules you've set... Not that they're putting other alliances at a disadvantage.

Also what happened to no subs? did you break that rule too?

_________________
ImageImageImage


Top
 

 Post subject: Re: schoolyard era
PostPosted: Tue Sep 03, 2013 9:04 pm 
Sergeant Major
Sergeant Major
User avatar
 WWW  YIM  Profile

Joined: Thu Jun 30, 2011 2:48 am
Posts: 7996
Location: Fuyuki City
Gender: male
starwa7s wrote:
aister wrote:
starwa7s wrote:
So aister... why do you have two players in the middle?

those are replacements for the guys who couldn't play, since they haven't placed the colony yet, it's still in the rule.

they will soon relocate to the continent


Yet they are okay to take the land in the middle? Why not just drop a few players from match up, have "randomers" place where they feel like, take the land around them and then relocate? Seems totally fine to me, with the rules you've set... Not that they're putting other alliances at a disadvantage.

Also what happened to no subs? did you break that rule too?

the rules didn't covered that ground, so in other sense, we are still within the rules.

we aren't allowed to have a sub with any event alliances, however having a sub is fine, again, we still go with the rules.

_________________
Image


Top
 

 Post subject: Re: schoolyard era
PostPosted: Tue Sep 03, 2013 9:08 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1930
Location: England
Gender: male
I'm pretty sure alliances could only cover their ALLOCATED SLOTS...

But what ever I can't be bother arguing. Maybe someone with sense will pop up and agree with me that players who dropped out shouldn't be replaced by players in another alliances territory.

If not why bother hold community events to please all players, when obviously we still have players in this game who look to bend the rules (and you can't deny this isn't bending the rules), just so they can put themselves in a clear advantage over other alliances. Regardless to how it will effect the other alliance that came here to have some fun too... It's all about your alliance :)

_________________
ImageImageImage


Top
 

 Post subject: Re: schoolyard era
PostPosted: Tue Sep 03, 2013 9:20 pm 
Sergeant Major
Sergeant Major
User avatar
 WWW  YIM  Profile

Joined: Thu Jun 30, 2011 2:48 am
Posts: 7996
Location: Fuyuki City
Gender: male
starwa7s wrote:
I'm pretty sure alliances could only cover their ALLOCATED SLOTS...

But what ever I can't be bother arguing. Maybe someone with sense will pop up and agree with me that players who dropped out shouldn't be replaced by players in another alliances territory.

If not why bother hold community events to please all players, when obviously we still have players in this game who look to bend the rules (and you can't deny this isn't bending the rules), just so they can put themselves in a clear advantage over other alliances. Regardless to how it will effect the other alliance that came here to have some fun too... It's all about your alliance :)

we are not bending the rule, this is an unexpected situation, and we made sure that it's within the rule before we accept those 2 players.

_________________
Image


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 79 posts ]  Go to page 1, 2, 3, 4, 5 ... 8  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl