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 Post subject: Re: The Big Unit Build Comparison
PostPosted: Sun Oct 30, 2011 5:05 am 
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The score is computed based on the difference of the cost of units in both armies which survived the battle. So when you reduce the total cost of one army, then even if it performs better, the score will be lower... So i guess i have to change the scoring system based on the damages done...

EDIT: Okey, this should work (pseudo):
Code:
if a wins:
   a_cost / a_orig_cost
else:
   - b_cost / b_orig_cost

where cost is the value of the army after the battle and orig_cost the value before the battle...

Good point on that... So, the [22, 4.4] does not seem to catch [20, 10] even at 500%, although the difference is minimal... Guess i should try every build with the same cost instead... Anyways, here is the code: http://pastebin.com/LutgLRLH

The score is now in range of -1 to 1, where -1 is loss without dealing a single point of damage, 0 is a tie and 1 is flawless victory.


Last edited by Dolkar on Sun Oct 30, 2011 6:03 am, edited 1 time in total.

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 Post subject: Re: The Big Unit Build Comparison
PostPosted: Sun Oct 30, 2011 5:53 am 
Second Lieutenant
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Wait what? I don't see a problem. Score is calced using survivors of the battle...don't see how initial army affects that.

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 Post subject: Re: The Big Unit Build Comparison
PostPosted: Sun Oct 30, 2011 6:14 am 
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Take a look at these two battles:
30A vs 5A with score of 28.75
100A vs 5A with score of 98.75

Do you see the problem? the 100 man army does not perform THAT much better than a 30 man army. Both lose 10 points of hp... So with the new scoring system (i updated the last post), the scores would be:

30A vs 5A with score of 0.958333333333
100A vs 5A with score of 0.9875

EDIT: By the way, if you take the damage build with cost of 45 and balance it the same way to 60, you will get 13A;27D;0R, which wins against the pro build with score of 0.5131396957123099 (i like precision :))


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 Post subject: Re: The Big Unit Build Comparison
PostPosted: Sun Oct 30, 2011 8:04 am 
Second Lieutenant
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this is beautiful.

Dolkar wrote:
So, the [22, 4.4] does not seem to catch [20, 10] even at 500%,


:S

ugh python looks so simple. :) Nicely done Dolkar, so I think the conclusion is probuild is the best? I think it would be fun to render a graph putting outnumber v score for the top few builds...but oh well. Thanks again. :)

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Liam wrote:
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 Post subject: Re: The Big Unit Build Comparison
PostPosted: Sun Oct 30, 2011 8:28 am 
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Good idea.. I'll take a look at it later... You gave me reason to finally learn matplotlib.. another awesome python feature.


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 Post subject: Re: The Big Unit Build Comparison
PostPosted: Sun Oct 30, 2011 11:45 am 
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Did you mean something like... this?
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 Post subject: Re: The Big Unit Build Comparison
PostPosted: Mon Oct 31, 2011 3:40 am 
Second Lieutenant
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noooooo i can't see anything lol. meh. screw china...i'll take a look when i can.

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Liam wrote:
Rise my minions, VOTE FERR3T #1 FOR HEAD MOD!!

Simmen wrote:
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 Post subject: Re: The Big Unit Build Comparison
PostPosted: Mon Oct 31, 2011 8:55 am 
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Should i upload it somewhere else?


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 Post subject: Re: The Big Unit Build Comparison
PostPosted: Mon Oct 31, 2011 8:56 am 
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Tinypic and photoshack(is that the right one lol?) usually work

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 Post subject: Re: The Big Unit Build Comparison
PostPosted: Mon Oct 31, 2011 9:44 am 
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1783298 wrote:
Tinypic and photoshack(is that the right one lol?) usually work

You mean imageshack? That's where I uploaded it... Tinypic does not allow thumbnails - the image is pretty big. But I have no problems viewing it there...


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