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Oluvai
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Post subject: Newb tip of the week -- Spies prevent you from moving. Posted: Sat Feb 06, 2010 9:34 am |
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Second Lieutenant |
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Joined: Fri Sep 11, 2009 8:14 pm Posts: 187
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Battle Dawn has a number if interesting facets to the game play. We discussed how missiles work when they hit outposts or colonies where ships are. Now we are forced to discuss the scary impact of spies. As some are wont, flying from here to there, it rarely occurs that when a pattern exists which someone identifies they can make another person do something, that person may use it to their own advantage. So it is the case when you lure poor kittens into OPs you know they are least expecting to stay. A spy, who's been there for some time, has the ability to lock your units in place. More, to cause actual damage to your units, leaving them far less potent than they would otherwise be. To avoid this, one should do two things: 1. Learn from THIS note, or, say, past experiences when it happened to you, say, in Saudi Arabia, and the exact same destruction took place. 2. Be ON LINE when your units land, so you can immediately put your own protection on, or, turn if you see a trap being laid. Moving around aimless will get you killed. Ask Prr to what degree this is true. Fortunately, Prr can probably find someone with ships to replace those now without.
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dukey
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Post subject: Re: Newb tip of the week -- Spies prevent you from moving. Posted: Sat Feb 06, 2010 9:51 am |
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First Lieutenant |
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Joined: Sun May 31, 2009 7:16 pm Posts: 519 Gender: male
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Oluvai
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Post subject: Re: Newb tip of the week -- Spies prevent you from moving. Posted: Sat Feb 06, 2010 1:01 pm |
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Second Lieutenant |
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Joined: Fri Sep 11, 2009 8:14 pm Posts: 187
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dukey wrote: OMG.. SHUT UP TROLL. I feel like I've just been texted by my BFF. I'm hip. I'll throw a Gawd in there to demonstrate it. I wasn't talking about you Markey Marc. You, wisely, distributed your units to 10 different places to give us the novel option of killing you pretty much anywhere we hit. Specifically though, your intrepid leader has now lost all he's had against me. The man has super big pockets, to be sure, as we noticed early in the round, so I'm sure he'll spend his way back to competitive status yet again. And while he's doing that, I'm sure you guys will inform us that we're spending too much. It's kinda cute. Do you think Nir-kitty understand the impact of spies now? And, seriously, last time we did this to him you guys at LEAST showed some gumption by broadcasting the ions to come, then blasting about 25 of us. This time, with your new, improved growl (get it, play on Grr, I'm funny still Redwurm) and all those brand new active members, you do less? Subtraction by addition perhaps.
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dukey
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Post subject: Re: Newb tip of the week -- Spies prevent you from moving. Posted: Sat Feb 06, 2010 1:04 pm |
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First Lieutenant |
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Joined: Sun May 31, 2009 7:16 pm Posts: 519 Gender: male
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now because you played 2 rounds you think you are a pro.. .. wow.. even your leader says your a jerk.. what does that tell you?
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Oluvai
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Post subject: Re: Newb tip of the week -- Spies prevent you from moving. Posted: Sat Feb 06, 2010 1:30 pm |
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Second Lieutenant |
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Joined: Fri Sep 11, 2009 8:14 pm Posts: 187
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dukey wrote: now because you played 2 rounds you think you are a pro.. .. wow.. even your leader says your a jerk.. what does that tell you? What does it tell me that my leader thinks I'm a jerk? One, that he has incredibly keen insight into the soul of others. Two, that you have some difficulty when words are strung together in complex phrasing - sometime called sentences - understanding to whom I am a jerk and not. Brush back over it again and let me know if you figure it out. Hint: You (Royal You, Prr) - Jerk. Others - Nice guy. Disclaimer: Others, I did indeed give him the answer, but, appreciate I do not think he'll understand that, so it counts as a hint to the recipient. As I outlined readily to Redwurm, I absolutely and entirely SUCK at this game. I am merely pointing out that while in recognition of that fact, neither I, nor anyone in any alliance I've ever been in, has ever been hit by a nuke. I speak to the fact that neither I, nor anyone in any alliance I've ever been in, has been successfully spy attacked leading to destruction ONCE much less twice. I speak these truths to highlight that neither I, nor anyone in any alliance I've ever been in, has found it sound strategy to fly 12 hours, non-stop, into the heart of enemy territory, to die. So, me sucky, sucky. You? Hell, you should hope I'm some kind of savant. At least then you could think you guys are anything other than flat awful.
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redwurm
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Post subject: Re: Newb tip of the week -- Spies prevent you from moving. Posted: Sat Feb 06, 2010 4:55 pm |
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Joined: Sun May 31, 2009 7:00 pm Posts: 799 Location: Ohio Gender: male
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still an idiot huh?
_________________ mL / AI / Prr / ROTR / Meow / KM
Oluvai wrote: There is no clue boost. bfan8475 wrote: If i cant put up better comebacks to your insults then its called bullying since i cant put up a fight
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Oluvai
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Post subject: Re: Newb tip of the week -- Spies prevent you from moving. Posted: Sat Feb 06, 2010 5:03 pm |
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Second Lieutenant |
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Joined: Fri Sep 11, 2009 8:14 pm Posts: 187
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redwurm wrote: still an idiot huh? Vibrant, lively retort. I'll allow the contrast between our words to define us, though, I am disappointed this is all YOU could do. You were the one who seemed mildly capable of actually HAVING a chat.
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redwurm
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Post subject: Re: Newb tip of the week -- Spies prevent you from moving. Posted: Sat Feb 06, 2010 5:14 pm |
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Joined: Sun May 31, 2009 7:00 pm Posts: 799 Location: Ohio Gender: male
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I'm over it, your idea of a "chat" is attempting to piss people off and see how they react. It's a sad, sad life you live sir.
_________________ mL / AI / Prr / ROTR / Meow / KM
Oluvai wrote: There is no clue boost. bfan8475 wrote: If i cant put up better comebacks to your insults then its called bullying since i cant put up a fight
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Peikko
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Post subject: Re: Newb tip of the week -- Spies prevent you from moving. Posted: Sat Feb 06, 2010 5:28 pm |
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Joined: Mon Jul 13, 2009 5:30 pm Posts: 73 Gender: male
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Oluvai, I have a suggestion: It's clear that you are not able to stop your trolling, but maybe you could stop making a new thread for every last one of your ridiculous comments? It would just make ignoring you much easier.
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Oluvai
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Post subject: Re: Newb tip of the week -- Spies prevent you from moving. Posted: Sat Feb 06, 2010 5:48 pm |
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Second Lieutenant |
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Joined: Fri Sep 11, 2009 8:14 pm Posts: 187
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redwurm wrote: I'm over it, your idea of a "chat" is attempting to piss people off and see how they react. It's a sad, sad life you live sir. It is certainly likely Prr tails are raised at times their poor game play allow threads of this sort. That's understandable and, in fact, perfectly fair. We are all playing a game we enjoy to varying degrees. The element of that game play which is actually sad is how much individual, personal value members of Prr place on their in game worth, as if it translates as real life currency. I have been able to avoid any such association, and continue to be able to comment strictly on in game actions in every single post I make, without any reflection on you (royal you again) in any way. Perhaps your sadness is misplaced. Peikko, It is clear I can not stop commenting on the bad game play of Prr noobs, true, but not because there is no way to make me stop. There is. As I've suggested to some of them who get so angry when their errors are highlighted here, play better. Knock my ships down. Win something. In the thread by John Howard, you saw where Tootje came in at the very early stages of Prr success there against Stinging Wit. He left at his demise. Such is the ebb and flow of a politics and propaganda forum. And when there is no actual low tide in MupT success against Prr, it certainly can seem one sided. But, that's just because it is. You may recall in game when you fell subject to a similar trap, I sent you a nice in game mail commenting on the strength of your army. It is not all anger.
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