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jant0i
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Post subject: Re: Battle Dawn Mobile Posted: Mon Nov 03, 2014 3:26 am |
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Joined: Fri Oct 31, 2014 1:53 am Posts: 1
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no suggestion at the moment the game is great
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someoneJW
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Post subject: Re: Battle Dawn Mobile Posted: Mon Nov 03, 2014 7:05 am |
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Joined: Sat Oct 18, 2014 3:38 am Posts: 1
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guys plsz have special buttons to control some large army and selecting army all at once from the main base
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gblim
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Post subject: Re: Battle Dawn Mobile Posted: Mon Nov 03, 2014 10:06 am |
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Joined: Mon Jun 01, 2009 10:09 am Posts: 4 Gender: male
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I was always thinking about the units, and how you can add new types of units, i know we are talking about BD going on mobile, but.. since we have custome worlds, i'd say its safe to try new types of units that makes the game more challenging in the far future how about we add another Special Structure, that lets you make special units, the special units can be anything, example: 1-high speed units (allowing upto 1 ETA) attacks 2-Bomber Special Soldier ( just like a spy, you can have one) lets u plant timed bombs on colonies or OPs etc... ofc these things needs to be studied, as what hp/damage/range should it have and such.. but its a far idea as i said. Something completely new, that makes the old users a little more challenged
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Hitmo
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Post subject: Re: Battle Dawn Mobile Posted: Mon Nov 03, 2014 11:02 am |
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Joined: Fri May 17, 2013 1:51 am Posts: 1236 Location: India Gender: male
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k so another problem playing via mobile idk whether this has been reported earlier but still here it goes
When we select a squad a dialogue box appears on bottom right side , now if ur target is below the box then dart! what to do , cant move that box
now this problem can be encountered via photon as it has 3 different modes , touch , mouse and drag selecting drag mode we can easily move the box as well as move here and there
so it would be good if battledawn mobile app to has these 3 different modes
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Richard122
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Post subject: Re: Battle Dawn Mobile Posted: Mon Nov 03, 2014 11:40 am |
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Joined: Sun Aug 14, 2011 5:10 am Posts: 5
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Three very controversial ideas:
1) Have a higher authority to appeal to if you feel your admin is being unfair. Said Authority will verify any claims of farming, etc from their own observation.
2) Marketplace where players can buy and sell with real money or tokens. They can sell their outposts, relics, temporary control of army etc. and even accounts- through battledawn and BattleDawn will get a commission. Account selling already happens in mass but a) BattleDawn doesn't earn from it now and b) There is possibility for scam. So why not just allow in game transactions and earn from it?
More players will flock for this. We will finally have financial incentive for winning an era, achievements, medals, etc.
3) A server with an entrry fee. This will increase skill:score ratio since there will be less farming(BD will earn from that too). It will be awesome for affiliates too because they can promote that world as a paid product and be more efficient.
This would also allow a no/limited boosting world which everyone seems to want.
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AKC01
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Post subject: Re: Battle Dawn Mobile Posted: Mon Nov 03, 2014 12:26 pm |
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Joined: Mon Feb 25, 2013 10:31 am Posts: 2
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Pls get the BD toolbar active and make the surverys for free tokens a little easier as it was before 40 tokens/day [color=#408040][/color]
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WarSabre
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Post subject: Re: Battle Dawn Mobile Posted: Mon Nov 03, 2014 1:04 pm |
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Joined: Wed Jan 02, 2013 4:44 am Posts: 1 Location: India Gender: male
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will we get this on the BB Z10 ?
_________________ Signing Off WarSabre Axis Alliance
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ARF
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Post subject: Re: Battle Dawn Mobile Posted: Mon Nov 03, 2014 1:43 pm |
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Joined: Sun May 31, 2009 8:47 pm Posts: 362 Gender: male
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Personally, I think it would be better to make sure the critical functionality is easy on mobile rather than forcing the entire game into mobile.
I usually just need to use BD on my phone for critical or emergency moves, so I think the number 1 focus should just be being able to quickly find and move squads rather than cluttering the app with things like the PM/chat system or the community screen.
_________________ ヽ(◉◡◔)ノ I'M TRAJIC AND I HAVE DOWN SYNDROME ヽ(◉◡◔)ノ
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SnOwDoG
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Post subject: Re: Battle Dawn Mobile Posted: Mon Nov 03, 2014 6:45 pm |
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Joined: Tue Jul 27, 2010 12:09 am Posts: 476
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ARF wrote: Personally, I think it would be better to make sure the critical functionality is easy on mobile rather than forcing the entire game into mobile.
I usually just need to use BD on my phone for critical or emergency moves, so I think the number 1 focus should just be being able to quickly find and move squads rather than cluttering the app with things like the PM/chat system or the community screen. If you use a browser such as Puffin, I strongly suggest using a stylus as well as it is not as hard to move around. If to a specific location, have someone post the cords IGC and there you go. Regards to specific squads, Using the radar and other functions helps drastically. Maybe have a search function. For exmple click the search link to search for a Beam squad......I actually lump all like units together so for beam I would query BRT for beam and CARM for armor. You can take provisions to make life easier in the long run. Just takes a little extra TLC
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ARF
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Post subject: Re: Battle Dawn Mobile Posted: Mon Nov 03, 2014 6:51 pm |
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Joined: Sun May 31, 2009 8:47 pm Posts: 362 Gender: male
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The main problem I have when using Puffin is moving squads to an op I already have squads on. It just selects the squads that are already there and forgets the ones I selected, So I have to move the other squads somewhere first then recall them.
_________________ ヽ(◉◡◔)ノ I'M TRAJIC AND I HAVE DOWN SYNDROME ヽ(◉◡◔)ノ
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