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 Post subject: Re: GAME DIFFERENCIES
PostPosted: Sat Mar 21, 2015 6:51 am 
First Lieutenant
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Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
KrabDemogen wrote:
Good afternoon. I am writing to ask you, what was the crucial point to change the main division of the game by levels (lvl 15-16, lvl 18, lvl 22-24 and lvl 30) into simplification to all lvl 30`s mechs?

It was so cool when you could create your own unique mech in the special class (for instance lvl 15) and be powerfull. It was a time when everyone could create a mech by himself using only SM and buying some boxes for SM.

Nowadays, we have strong disballance between those people who paid for the mech and normal players. It is impossible to win against fully equipted paid mech with all +15 impovemement stuff by having occasional robot.

Having those rewards (weekly mythical items) - lead to even more disballanced game, cause it is available for those clans which wins more. Obviously, someone like j8 with such good paid mech has better chance to win against someone lvl 30 who started from the begginning.

Moreover, this scheme (only lvl 30 and weight limit for all) lead to uselessness of the 80% of items in the game, cause noone will carry heating sword +25 heat instead of having +50 from another one.

Probably, (I am a dreamer) it would be better to split the game into prime lique and second lique? The same as in football. So, in the first top-lique will play all payers and in the second - all others? It will give more stimuli to all players cause the game we all like will be more ballanced and fair.

I would also vote for the old class division, cause I miss so much RPG lvl 15. It was amasing item. And when have you last time seen that? Month ago? two? Useless weapon for lvl 30.

Bytheway, you can make a voting period for all registered players to agree or disagree with that.

I miss so much those lvl 15 fightings, which now are impossible to see.......

Thank you very much for your time and consideration. This game is awesome. I just want to make it a little bit less disballanced. Not as good ballanced as a chess, cause otherwise a lot of top-players (of course not all) will be in the middle of list, but I want to give some hope for people who have just started the game. For example, I had a chance when I entered the game almost year ago (and was successful having one mech lvl 15 and another lvl 23), but others today - DO NOT HAVE SUCH CHANCES.

Anytheway, thanks a lot those people who created the game and those who support and play it.

Cheers!)


I agree. Although I only tried a lvl 15 mech once I know that system worked. I honestly do not see the point of a system where you have to play against mechs using lvl 30 equipment when you have none. And any mech with a few weak lvl 30 weapons unfortunate enough to get to rank 3 have to fight against fully-fused mythical users. This is definitely not a fair system and many problems in current versions of SM could have easily prevented by leaving that system in. I think a good system could be where you choose the level you want to fight at in the form of a drop-down box. Of course lvl 30s could exploit this, so this is the fix: having lvl 23 equipment, for example, enables you to fight at that level and higher. Mythicals would have their own 'level', so that mythical users can only fight against other mythical users. Non-mythical users could choose to fight mythicals as well.

I also think fusion should be changed. At the moment it doubles (except for fusion lvl 11-15), and I think a more exponential fusion requirement would balance the game more. For example, you have a level 15 item that is unfused. The first extra level up costs the regular 150 fusion, but after that there is an extra 5% added on every level. This way, the next level costs 315 fusion instead of 300, next after that is 661 and so on, with the formula being: p * 1.05 = n (where 'p' is the previous amount of fusion required and 'n' is the new amount) which means max level fusion of lvl 15 is 119,142. For mythicals this is 10%.

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 Post subject: Re: GAME DIFFERENCIES
PostPosted: Sun Mar 22, 2015 6:35 am 
First Lieutenant
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Joined: Tue Apr 08, 2014 4:45 am
Posts: 523
Location: The Cactus Fortress
KrabDemogen wrote:
Thanks God that at least one person commented that. This happends, cause new players are not using this forum and the old ones are not really interested in the changes. No one wants to have an equal playing system for all, because the situation can change dramatically.

The old system with the lvl of equipment was much better. I wish I could have a choice to play. I would definetely play in the old one.

Thanks a lot. If Moderators see this message and the one before - please leave at least a small comment.


Yes. The 'top' players want the system to stay the same because they can easily defeat most mechs with their mythicals. :| :x

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 Post subject: Re: GAME DIFFERENCIES
PostPosted: Fri Mar 27, 2015 11:08 am 
Lieutenant Major
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Joined: Mon Oct 15, 2012 4:08 pm
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Back when there were divisions there were a lot of top player playing fighting around levels 15-18 (not all...). This meant a lot of relatively new players were being thrown up against the best players very early on in to the game. It also meant the top players could just grind wins against these newbies. The point of forcing everyone to fight at one level meant the players who were still new to the game wouldn't have to fight these top players. Over time however, once you've gained experience you'll then start facing these players :) Also forces the top players to fight in one area, where they should be

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