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ronelm2000
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Post subject: Re: Updates! July 1st, 2010 Posted: Sun Jul 04, 2010 10:34 pm |
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Joined: Fri Apr 23, 2010 7:06 pm Posts: 3544 Location: Philippines Gender: male
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targoon wrote: blolel wrote: Few comments about the new update... First, music should be off when loading the game, if you want it you can turn it on. What is the point of now having a slide bar to train units if the number of units you can train is now limited?? I dont really like this limitation but I guess i balances the game a bit more and it increases activity. Still no slide bar for spy protection, adding spy protection is so annoying. Couldnt agree more (well except the music thingy ) But i see no point of a slide bar now you can only make 10-30 units, its quite pointless. I would've rather had it for spy protection. well andrew's making it 30 tanks! anyways...make a slide for spy protection! plss...
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dean1037
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Post subject: Re: Updates! July 1st, 2010 Posted: Mon Jul 05, 2010 1:56 am |
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Joined: Wed May 26, 2010 3:26 am Posts: 1
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i cant play aaaaaarrrrggg
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ronelm2000
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Post subject: Re: Updates! July 1st, 2010 Posted: Mon Jul 05, 2010 2:59 am |
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Joined: Fri Apr 23, 2010 7:06 pm Posts: 3544 Location: Philippines Gender: male
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AaAsS2
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Post subject: Re: Updates! July 1st, 2010 Posted: Mon Jul 05, 2010 3:28 am |
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Joined: Wed Jun 03, 2009 2:11 am Posts: 170 Gender: male
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Nice updates but i hate limit when you train units ! ;[ i know it's from old BD ( there were only 10 max ) Can it be increased 2x ? And can you off this at haveoc ??? :O ~AaAsS
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Shake my nikname... Admiral Marley of Great AaAsS Admiral Marley LaCoSte duno Coste
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ronelm2000
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Post subject: Re: Updates! July 1st, 2010 Posted: Mon Jul 05, 2010 5:28 am |
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Joined: Fri Apr 23, 2010 7:06 pm Posts: 3544 Location: Philippines Gender: male
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AaAsS2 wrote: (1) Nice updates but i hate limit when you train units ! ;[ i know it's from old BD ( there were only 10 max ) Can it be increased 2x ? (2) And can you off this at haveoc ??? :O~AaAsS1. 30 units [any unit] limit is Andrew's plan...u might wanna check prev. pages. 2. Normally it cannot be done when in havoc cus it makes havoc more serious and special than it should be. I do support it though.
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targoon
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Post subject: Re: Updates! July 1st, 2010 Posted: Mon Jul 05, 2010 12:57 pm |
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Joined: Sun May 31, 2009 10:02 pm Posts: 1921 Location: New Jersey Gender: male
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AaAsS2 wrote: Nice updates but i hate limit when you train units ! ;[ i know it's from old BD ( there were only 10 max ) Can it be increased 2x ? And can you off this at haveoc ??? :O ~AaAsSIts being thought of beign changed, like ronelm said check previous pages, or the sugestions page. And havoc is a game, a transition from the ending round to the new one. Nothing more, admins may make it itneresting (mainly Admin Joe ) but dont be mistaken, its not a serious part of the game.
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1st Legion Dum spiramus tuebimur - While we breathe, we shall defend The fight awaits us, brethren, embrace it boldly, and without hesitation.
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battlefoot
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Post subject: Re: Updates! July 1st, 2010 Posted: Mon Jul 05, 2010 3:17 pm |
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Joined: Mon May 31, 2010 3:43 am Posts: 1
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for some reason it just wont load
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Evan
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Post subject: Re: Updates! July 1st, 2010 Posted: Mon Jul 05, 2010 5:41 pm |
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Joined: Tue Jul 28, 2009 5:12 pm Posts: 1222 Location: Philadelphia, PA, USA Gender: male
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You should try clearing your caches. Everytime a BD update is introduced, you should do this to ensure that everything is working fine.
-Evan
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ronelm2000
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Post subject: Re: Updates! July 1st, 2010 Posted: Mon Jul 05, 2010 7:28 pm |
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Joined: Fri Apr 23, 2010 7:06 pm Posts: 3544 Location: Philippines Gender: male
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Andrew wrote: I'm liking the idea of making training bases more valuable by having a higher training limit. The training limit being tied to soldier count isn't however going to stay because infantry/vehicles get far more advantage over tanks which already were at a disadvantage.
I'm thinking of changing the training limit to 30 units(Any type) In your base colony and 60 units of any type in your training base.
This would even out the training times between the 3 chassis and give a nice bonus to training bases to give them more value as a colony has multiple purposes but a training base has only 1.
What do you guys think of that tweak?
Also about the voting links, they are bugged right now and not showing the countdown when it should be. The countdown not showing is not by design, it's a flaw that's going to be fixed soon. We've got several fixes to the bugs that popped up since the update and will be going in today most likely.
-Andrew Quoting Andrew's words 'cus people are TOO lazy to check previous pages. And yeah if you're having problems, try clearing cache and cookies first, then post here.
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Andrew
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Post subject: Re: Updates! July 1st, 2010 Posted: Mon Jul 05, 2010 10:08 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Alright so I sat down earlier today in a conference with the 3 main programmers to talk about recent issues since the patch and discuss rebalancing of the training limit.
The training limit will be changed to 60 soldiers in your colony and 30 in your training base. One good point that was mentioned was that the training base shouldn't be the focal point of your army/power, your colony should be so it has a higher training limit. We've rebalanced the training time for units so that infantry take 2 ticks, vehicles 3 and tanks 4 ticks, worker costs remain the same.
Experience is going to be the focal point of the next update so once it comes in it will finish the balancing off so that tanks are useful as they are easier to level up with experience.
We've also fixed the following bugs:
-Outposts/Relics of vacationed players can now be attacked. -Squads not auto-returning after conquering a player should be fixed(Not 100% on this one, I tested it out on our most recent version before it went live today and I was unable to replicate it so it should be fixed.) -Voting links are fixed now and show a proper cooldown right to the second -Battle Calculator/Simulator should be working now on the battledawn.com worlds and Kongregate.com worlds, shouldn't ask you to log in to our testing site anymore... -The music compression was tampered with a bit to lower the size of the songs, cut down to about 1/4 what it used to be so it shouldn't be as bad for slower connections and kongregate now when caching.
We're still working on the conquers bug with some not producing any taxation, this bug is very hit and miss and if anyone is able to find a trend as to what is causing this please post here and/or PM your world admin to help us track this one and fix it. We're also still looking into the achievements bug and hope to have them all fixed in the next day or two.
Sorry for the inconvenience and thanks everyone for your patience and help in finding/fixing the bugs by your feedback; This has been a very rough update for some reason with some gremlins in the works that we're still weeding out .
-Andrew
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