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 Post subject: Re: Earth 5 Offical Rule set - Player Dicussion no trolling.
PostPosted: Sun Jul 19, 2015 1:27 pm 
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That end point is quite good, why not have two admins like CE, this will still be JOE's world but with 2 admins people wouldn't risk the chance of ban as much :)


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 Post subject: Re: Earth 5 Offical Rule set - Player Dicussion no trolling.
PostPosted: Sun Jul 19, 2015 1:32 pm 
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do we still have to staff for two admins on one server? Or would they actually look for cheating and not wait for it to be reported?

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 Post subject: Re: Earth 5 Offical Rule set - Player Dicussion no trolling.
PostPosted: Mon Jul 20, 2015 12:16 am 
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junglejim1974 wrote:

If you want to prevent families - then do that - but at the same time REALLY watch for farming, properly I mean not a glance. Admins wait for people to report it and don't look out for it... And all too often the farmee gets banned not the farmer....

Kill out XP farming and the need for families to do what they do goes away to a certain extent. Then ban anyone who comes online, doesn't move, doesn't do anything - but does jam or scan only... or better still - make Energy - or the ability to jam/scan a determined amount by the amount of warfare the person has taken part in (win or lose)


Having 1 2 or 3 admins wont counter the fact if someone tries to abuse a friend/farm to make themselves gain a advantage in solo. Recently found a few easier ways to scout and find farming. One thing was thinking was preventing XP units on Solo. From what I seen R5 is king... People who see people with r5 screem and shout that it has to be farming. Which a lot of cases it can be.

Cuting down the xp farming for sure... getting ride of the friend farming needs to happen. but you need to figure out who is a friend and who is a standard colony. Of course having a bundle of colonies surrounding 1 guy all conquered and not doing anything but building up armor looks really bad on the main target. But who all needs to be punished who's really at fault and who's taking advantage of what could be someone else trying to get them in trouble as well (there are people trying to make people look bad and people sometimes don't believe me). These been a long going issue...

Then there is the family issue... People gather crystals. This is a war game after all they kind of get to choose what they want to do with what they gathered. We will stick to the guns that Subs cant be farmed. But if your alliance friend really wants to give up there crystals knowing he cant protect them why not allow it? THoughts on this. Whats the cut off point. When maybe its not fair anymore. If most families are fighting anyways... Should there be argument that ooh I just killed player A whos is allied to B - B came in and stole the crystals - Since he is your enemy what is stopping you from using your own allies family from continuing to go after the other ally family that trying to keep you from the crystals?

BTW side note. Rules will be going up more here soon. With where I live its summer time. With the bad heat wave we have gotten we got hit with a very strange storm system. With our heat wave and the storm system meet we get a very bad build of nasty lightning storms and flash floods. The system is almost over.

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 Post subject: Re: Earth 5 Offical Rule set - Player Dicussion no trolling.
PostPosted: Mon Jul 20, 2015 8:58 am 
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Joe move out of cali man :D yall got warned 5 years ago that this was coming :P u had 5 years to prepare

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 Post subject: Re: Earth 5 Offical Rule set - Player Dicussion no trolling.
PostPosted: Mon Jul 20, 2015 10:42 am 
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Admin Joe wrote:
junglejim1974 wrote:

If you want to prevent families - then do that - but at the same time REALLY watch for farming, properly I mean not a glance. Admins wait for people to report it and don't look out for it... And all too often the farmee gets banned not the farmer....

Kill out XP farming and the need for families to do what they do goes away to a certain extent. Then ban anyone who comes online, doesn't move, doesn't do anything - but does jam or scan only... or better still - make Energy - or the ability to jam/scan a determined amount by the amount of warfare the person has taken part in (win or lose)


Having 1 2 or 3 admins wont counter the fact if someone tries to abuse a friend/farm to make themselves gain a advantage in solo. Recently found a few easier ways to scout and find farming. One thing was thinking was preventing XP units on Solo. From what I seen R5 is king... People who see people with r5 screem and shout that it has to be farming. Which a lot of cases it can be.

Cuting down the xp farming for sure... getting ride of the friend farming needs to happen. but you need to figure out who is a friend and who is a standard colony. Of course having a bundle of colonies surrounding 1 guy all conquered and not doing anything but building up armor looks really bad on the main target. But who all needs to be punished who's really at fault and who's taking advantage of what could be someone else trying to get them in trouble as well (there are people trying to make people look bad and people sometimes don't believe me). These been a long going issue...

Then there is the family issue... People gather crystals. This is a war game after all they kind of get to choose what they want to do with what they gathered. We will stick to the guns that Subs cant be farmed. But if your alliance friend really wants to give up there crystals knowing he cant protect them why not allow it? THoughts on this. Whats the cut off point. When maybe its not fair anymore. If most families are fighting anyways... Should there be argument that ooh I just killed player A whos is allied to B - B came in and stole the crystals - Since he is your enemy what is stopping you from using your own allies family from continuing to go after the other ally family that trying to keep you from the crystals?

BTW side note. Rules will be going up more here soon. With where I live its summer time. With the bad heat wave we have gotten we got hit with a very strange storm system. With our heat wave and the storm system meet we get a very bad build of nasty lightning storms and flash floods. The system is almost over.


If I am completely honest I don't think anyone on the solo worlds gets R5 without farming - people might scream and tell me that have - but with the way E5 has gone I would say it's impossible. Why? Because the people who win are in families - and there isn't room to get XP for everyone so people farm. Killing of XP is certainly one way of doing it. (I think in the old days people like Geenstijl probably could get R5 without farming when groups were smaller, more people on the server and so on... now I would be happy to say that anyone with R5 has farmed... or rather anyone with a number of R5 has farmed... plenty of people able to get few units but not a squad or squads...)


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 Post subject: Re: Earth 5 Offical Rule set - Player Dicussion no trolling.
PostPosted: Mon Jul 20, 2015 12:22 pm 
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I did it in F5 this era, and i had exactly 1 other player allied to me the entire era.

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 Post subject: Re: Earth 5 Offical Rule set - Player Dicussion no trolling.
PostPosted: Mon Jul 20, 2015 6:04 pm 
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princekael2 wrote:
Joe move out of cali man :D yall got warned 5 years ago that this was coming :P u had 5 years to prepare



I am very prepared But with the weather surge plus electricity going in and out I really don't want my computer fried so I tend to keep it off during this kind of weather going on...

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 Post subject: Re: Earth 5 Offical Rule set - Player Dicussion no trolling.
PostPosted: Mon Jul 20, 2015 7:23 pm 
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500 dollars in 1 generator. I have a decent computer, and i power it with a generator for itself alone. The thing works great during storms, it powers my internet along with my computer :P

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like a true phoenix i burn short and bright, once i burn out, i am revived to burn once more ;)


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 Post subject: Re: Earth 5 Offical Rule set - Player Dicussion no trolling.
PostPosted: Tue Jul 21, 2015 2:24 am 
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Time to jump in, just from a logically view, if you get rid of XP.

it turns into whoever builds the most units wins.

You have more squads than your opponent, you win, but then you could always do the dog act of having a number of people attack 1.

Then you get the pesky suiciders, who will just run head first into armies and cheer for joy since they're ferals.

Truely, I'm not sure how you combat these feral families, you can't tell the braindead sheep who follow them to stop, since they're braindead, so GL finding an answer boys.

but I think my solution from awhile back is the way to go.
Yessum wrote:
Offer an incentive to actually fighting by yourself, that seems worthy, you get a kill you put time and effort into, you should get rewards, hmm, could try and link killing someone's army to being allowed to take their xtals, hmm, sounds out of reach.

But, don't think this can be coded, so rip to the feels.


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 Post subject: Re: Earth 5 Offical Rule set - Player Dicussion no trolling.
PostPosted: Tue Jul 21, 2015 5:29 am 
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:ugeek:


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