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 Post subject: Incoming scan results screwed me over
PostPosted: Wed May 15, 2013 9:02 pm 
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Basicly someone made an op near me and moved units from a far range giving me enough time to take the op. Once I took the op they were moving 10+ squads to me (tick 35) so i did the normal incoming scan and got 47 units (a tick in to their flight).

Since the scans are 50% off I did: 42*1.5=70 to get the max units. So the max units they could sent was 70 units. I then did a rough battle where I actually won and since it was 2 guys vs 1 I thought it would be well worth the hit.

So I took the hit and they had 82 units, not 70. This of crouse beat me with 30 reamining units. So I re did the sim with the 70 units from the exact build they sent to the op.

70/83 to get the ratio of the units = 0.85. Then multiply the units they had by 0.85 to get what my incoming said they had max.

Spoiler:
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This is what the BR showed from what the initial 70 units max on the scan. What I planned for 1 player managing to kill 2. I did nothing wrong here as you can see I planned this attack through to the finest detail and yet I've lost everything I worked hard for in the early ticks because they ended up winning with 30 troops remaining.

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Someone please explain this to me, what I did wrong and why I've just spent 1k reds 35 ticks in to an era for nothing now -_-

Spoiler:
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For those who say you obviously did the incoming scan before they sent all their units. I did the incoming scan 2 ticks before they landed on the op (it was theres when they originally sent) and the clostest eta that they sent from to the op was eta 5. The picture above shows it (distance calculator shows the distance as eta 5. The scan is two ticks before the BR so they couldn't have snuck more units in)

I'M SO MAD AT THIS LIKE AGAGHEIHGEDA!!!

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Last edited by Andy on Wed May 15, 2013 9:23 pm, edited 1 time in total.

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 Post subject: Re: Incoming scan results screwed me over
PostPosted: Wed May 15, 2013 9:07 pm 
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lol that's funny, by the way it was a nice fight :D

by the way this was on Kongregate Battledawn (Search it up) so in case you guys don't know about it you can check it out (its pretty easy to win there but there is competition occasionally)


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 Post subject: Re: Incoming scan results screwed me over
PostPosted: Wed May 15, 2013 9:24 pm 
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lol looks like the game just loves cc and i


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 Post subject: Re: Incoming scan results screwed me over
PostPosted: Wed May 15, 2013 9:31 pm 
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It's not 50% accuracy. It's more like 200% accuracy lmao.

47x2 = 94 47/2 = 23.5 rounds up to 24.

So your range is 24 to 94.

I'm not joking. This is how it works.

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 Post subject: Re: Incoming scan results screwed me over
PostPosted: Wed May 15, 2013 9:33 pm 
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It appears that scans are coded to give the number of units divided by two or multiplied by two (or a random number in between). For 50% variation to make sense, it should display a number between 50% and 150% of the actual unit number (so 100 units should show as 50-100) - therefore, the variation on scans need to be tweaked so it does this.

Reported to developers.

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 Post subject: Re: Incoming scan results screwed me over
PostPosted: Wed May 15, 2013 10:34 pm 
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nvm i was taught wrong. lock or remove, whatever this topic.

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 Post subject: Re: Incoming scan results screwed me over
PostPosted: Wed May 15, 2013 10:41 pm 
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This is useful to know though...

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 Post subject: Re: Incoming scan results screwed me over
PostPosted: Wed May 15, 2013 10:52 pm 
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If the math was right then yes.

Lolowut wrote:
It's not 50% accuracy. It's more like 200% accuracy lmao.

47x2 = 94 47/2 = 23.5 rounds up to 24.

So your range is 24 to 94.

I'm not joking. This is how it works.


This is useful

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 Post subject: Re: Incoming scan results screwed me over
PostPosted: Wed May 15, 2013 11:21 pm 
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Well you helped fix a bug just not exactly what you thought it was haha:)

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 Post subject: Re: Incoming scan results screwed me over
PostPosted: Thu May 16, 2013 12:31 am 
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Do you still want it locked?

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