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Hitmo
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Post subject: Re: Damage upgrade Posted: Mon Feb 16, 2015 9:22 am |
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Joined: Fri May 17, 2013 1:51 am Posts: 1236 Location: India Gender: male
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so in a simple way malice if you are playing in Moo you will focus on damage too but if you are playing in any other alliance you will go with standard armour range ratio.
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malicewolf
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Post subject: Re: Damage upgrade Posted: Mon Feb 16, 2015 9:32 am |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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Nope, Moo was not a suiciding alliance. We still played with the intent to win the war (not just the battle). On CE however, we ended up suiciding due to unfortunate circumstances (6 of 8 members were online 1 tick before landing, I wasn't called online until less than 2 minutes before landing and didn't have time to call on 2 additional people to get everyone to turn). The enemy was IND, and they had pure beam vehicles (as all enemies against llll coalition were using vehicles...) and we were explosive vehicles.... (meaning we did 25% damage while they did full 100%). So even though we had 50 more squads than them, we lost. It wasn't a suicide on our part (IND was intending to suicide) we just had unfortunate circumstances. We thought with our 50 additional squads, we'd win, just take heavy losses. That was not the case though.
Very seldom do I suicide. I aim for the win, but I also aim for high coordination (which means I'm dependent on my members being online as well).
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Hitmo
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Post subject: Re: Damage upgrade Posted: Mon Feb 16, 2015 11:16 am |
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Joined: Fri May 17, 2013 1:51 am Posts: 1236 Location: India Gender: male
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Malice yeah ik abt the damage you don't need to mention that in brckets , ur underestimating me tooo much these days.
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malicewolf
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Post subject: Re: Damage upgrade Posted: Mon Feb 16, 2015 12:41 pm |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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i'm not underestimating you mate. The comment was made to respond to you, but the parenthesis were meant to be side notes in my explanation to everyone. Not to just you. Anyone reading my comment whom doesn't know the circumstances would be lost otherwise with my reference.
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felgrand08
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Post subject: Re: Damage upgrade Posted: Mon Feb 16, 2015 9:00 pm |
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Joined: Thu Jul 09, 2009 10:29 am Posts: 449 Gender: male
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I argued and pushed for a larger role of damage units in main line builds for years now. But unit build and composition is up to the alliance and players.
I simply offer my advice and knowledge.
_________________ IGN-Seth of Diehard/MADGOD
Current alliances-none Former alliacnes-EA,LOZ,ZN,SF,VAL,MAD,BoS,KWP
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Hitmo
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Post subject: Re: Damage upgrade Posted: Mon Feb 16, 2015 9:03 pm |
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Joined: Fri May 17, 2013 1:51 am Posts: 1236 Location: India Gender: male
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well but if only 1 player in all 10 builds damage it will be more dreadful for him?
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felgrand08
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Post subject: Re: Damage upgrade Posted: Tue Feb 17, 2015 5:03 pm |
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Joined: Thu Jul 09, 2009 10:29 am Posts: 449 Gender: male
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only if armor is broken, and then that one guy takes the hit range would normally take.
_________________ IGN-Seth of Diehard/MADGOD
Current alliances-none Former alliacnes-EA,LOZ,ZN,SF,VAL,MAD,BoS,KWP
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P0c0n01
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Post subject: Re: Damage upgrade Posted: Wed Feb 18, 2015 4:12 pm |
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Joined: Thu Feb 12, 2015 4:56 pm Posts: 19
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I think that Damage is very useful, but unnecessary. If you don't have range unlocked, definitely go for it, but range lets you kill the other units faster and damage is only a better version of armor. If you have the ability to create ranged units, go for those instead of ones with damage upgrade.
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malicewolf
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Post subject: Re: Damage upgrade Posted: Wed Feb 18, 2015 7:25 pm |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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P0c0n01 wrote: I think that Damage is very useful, but unnecessary. If you don't have range unlocked, definitely go for it, but range lets you kill the other units faster and damage is only a better version of armor. If you have the ability to create ranged units, go for those instead of ones with damage upgrade. Untrue.... we just stated about a million reasons prior to this on how damage is useful. It's not the most efficient is the main point we're making as it's best in even matches. Sometimes it's unavoidable. If I know a battle is coming up that's going to be close (maybe a team is suiciding on us after trapping our armies), I'll get everyone who can to build a TB nearby and start making mass amounts of damage and armor. Range is preferable for cautious players.
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Hitmo
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Post subject: Re: Damage upgrade Posted: Wed Feb 18, 2015 9:22 pm |
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Joined: Fri May 17, 2013 1:51 am Posts: 1236 Location: India Gender: male
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So malice why dont we have a suggestion to either increase the hit points or increase range or decrease it , you know like by which its use starts.
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