It is currently Sun Dec 29, 2024 10:21 am

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 8 posts ] 
Author Message
 Post subject: structures
PostPosted: Wed Jun 17, 2009 6:32 pm 
Private 1st class
Private 1st class
 Profile

Joined: Sat Jun 13, 2009 5:17 am
Posts: 14
Gender: male
It would be really helpfull if somebody could post the details on all the structures available ingame.

Makes it hard to plan when I don't even know what I need to buy or save up for.


Top
 

 Post subject: Re: structures
PostPosted: Thu Jun 18, 2009 8:21 pm 
Corporal
Corporal
 YIM  Profile

Joined: Mon Jun 01, 2009 6:43 am
Posts: 53
Location: United States
Gender: male
I believe all the structures accomplish the same thing, they just cost different things. So far I don't think people have found the true winning strategy to structure building early on; this because you can jump out at any time (so what you build is really up to you)

Speed

_________________
NH

nWo, KoH, KoR, CB, A*A, SD


Top
 

 Post subject: Re: structures
PostPosted: Sun Jul 05, 2009 2:25 am 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Mon Jun 01, 2009 9:26 am
Posts: 443
Gender: male
merlin4 wrote:
It would be really helpfull if somebody could post the details on all the structures available ingame.

Makes it hard to plan when I don't even know what I need to buy or save up for.


All righty.

Structures are very important, and the key to a good player.
Of course, a level 4 Metal, and Oil are good to have, and what i recommend if you dont have 5000 metal laying around for a Lvl. 5 structure.

Ion cannon, this is a key part in battle situations, you may use it to shoot down enemy Nukes, or severely damage attacking units ( It drops 10 random units health to 1 ).

Nukes, another key aspect. Nukes are usefull in many situations. Have a colony you want to conquer? Well, send a nuke at it all units in their colony will be affected heavily, and some will be vaporized. The same goes for Outposts.

Scanning and Radar jamming capability are also key, Jam radars to prevent your target to see how many ticks away you are from attacking that Op ( Or colony ).

These will be very helpfull structures, and key to success.

_________________
Quentin

Previous Alliances; Prr, XXIV, DrTY, Doom, FF, CAE, AUA , IRON, IW.


Top
 

 Post subject: Re: structures
PostPosted: Sun Jul 05, 2009 4:29 am 
Captain
Captain
User avatar
 WWW  YIM  Profile

Joined: Mon Jun 01, 2009 5:33 pm
Posts: 735
Location: fantasy
Gender: male
and all of them need lots of Energy

i recomend building a stucture of 5 E

first

_________________
-AP- GS
FMJ oVo
GS BFPT
HAHA
Image
Image


Skype name edwin7744 :D


Top
 

 Post subject: Re: structures
PostPosted: Fri Jul 17, 2009 6:41 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Mon Jul 06, 2009 9:08 pm
Posts: 153
edwin737 wrote:
and all of them need lots of Energy

i recomend building a stucture of 5 E

first

:( And I just used all my metal from the world boost to make units...

But why is this in the guide section? It sounds more like a question to me...
:?: :|

_________________
Image


Top
 

 Post subject: Re: structures
PostPosted: Wed Aug 05, 2009 5:14 pm 
Major
Major
User avatar
 Profile

Joined: Mon Jun 01, 2009 9:22 am
Posts: 3857
Location: Spam Section
Gender: male
Yeah, the question should me moved to questions.

_________________
Quote:
After months of not speaking
Numair: You still alive? This was my only way to actually see if your online
Zhester: *You're :D


Top
 

 Post subject: Re: structures
PostPosted: Tue Aug 11, 2009 2:36 am 
Sergeant
Sergeant
 Profile

Joined: Tue Jun 02, 2009 4:17 am
Posts: 90
Gender: male
QUENTIN wrote:
Ion cannon, this is a key part in battle situations, you may use it to shoot down enemy Nukes, or severely damage attacking units ( It drops 10 random units health to 1 ).


well useing your ion cannon to hit squads isnt realy worth it at all


Top
 

 Post subject: Re: structures
PostPosted: Tue Aug 11, 2009 2:37 am 
Forum Admin
Forum Admin
User avatar
 Profile

Joined: Mon Jun 01, 2009 5:32 am
Posts: 15987
Gender: male
it can be worth it in smal battles where u just need to delay 10 units to prevent big losses ;)
and this shuld be moved to sugestions :mrgreen:

_________________
Image
Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 8 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl