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 Post subject: sa173533's Great strategy
PostPosted: Mon May 27, 2013 5:34 pm 
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Hello,I'm sa173533.Now this my great strategy that will help you conquer more colonies.Below are the steps.

1.Save up a ton of metal to make your army.

2.Wait the amount of ticks required for each unit.Infantry takes 2 ticks to train,vehicles take 4 ticks to train,and tanks take 6 ticks to train.

3.Scatter your units to any of your most hated player's colony and make sure you send three squads to the colony.

This has been my Great strategy.Now get out there and use this strategy to your advantage.

This has been sa173533,signing out.


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 Post subject: Re: sa173533's Great strategy
PostPosted: Mon May 27, 2013 5:38 pm 
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Brilliant private!:)
Lmfao if this got moved to off topic.. (no offense)

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 Post subject: Re: sa173533's Great strategy
PostPosted: Mon May 27, 2013 5:45 pm 
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Not sure how this would work against larger alliances, considering they're able to produce 3 squads in 2 ticks if they really need to. Could work against smaller people though.. I guess :)

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 Post subject: Re: sa173533's Great strategy
PostPosted: Thu Jun 06, 2013 12:42 pm 
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I will remake this strategy soon enough.This will be a different strategy and will include more tips.

sa173533,signing out.


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 Post subject: Re: sa173533's Great strategy
PostPosted: Thu Jun 06, 2013 2:16 pm 
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Here is part 1 of a 4 part series of guides about the Military Units of BattleDawn.This part will cover the Earth Units.The three types of units are infantry,vehicles,and tanks.The types of weapons are concussive,beam,and explosive.This guide will be part 1 of 3 of the Earth Units.

1.Infantry Units
Concussive Type

1.Rifleman(Armour)
Requirement:Command Center Lv2(Barracks)

Your run-of-the-mill infantry man,armed with a IW-80 A2 assault rifle.Is equipped with extra body armour which enables him to hold his own against other infantry units.

2.Commando(Damage)
Requirement:Command Center Lv2(Barracks)and Workshop Lv3

Trained to cause massive amounts of damage in high precision assaults.Combine that with the MK48 automatic assault rifle system,and you've got the perfect killing machine.

3.Sniper(Range)
Requirement:Command Center Lv2(Barracks)and Workshop Lv3

He picks off opposing soldiers with his L69AW bolt action sniper rifle.

2.Beam Type

1.EMP Trooper(Armour)
Requirement:Command Center Lv2(Barracks) and Workshop Lv3

The light EMP cannon he carries disables vehicles at close range.It is his body armour that makes him survive to be able to deal the damage.

2.Plasma Troop(Damage)
Requirement:Command Center Lv2(Barracks and Workshop Lv3

Lugging a C-58 G series plasma blaster rifle,the plasma trooper is able to burn through thin vehicle armour like no other.

3.Laser Troop(Range)
Requirement:Command Center Lv2(Barracks) and Workshop Lv4

The E class repeating blaster he uses is good for penetrating vehicle armour from long distance.

3.Explosive Type

1.RPG Soldier(Armour)
Requirement:Command Center Lv2(Barracks) and Workshop Lv2

He's the man you want to call upon for anti-tank work,raining rocket-propelled grenades on enemy tanks at close range.

2.Rocket Trooper(Damage)
Requirement:Command center Lv2(Barracks) and Workshop Lv3

The LAW80 anti-tank rocket he fires plow through enemy armour at close range!Be careful to keep him behind the front-lines though,he isn't that tough.

3.Guided Missile Troop(Range)
Requirement:Command Center Lv2(Barracks) and Workshop Lv4

This soldier engages opposing tanks from afar with his Red Eye ATGM,the additional fuel giving greater range,and the guidance package greater accuracy.

That's all for part 1 of the Earth Units.Next time,I will go into detail about the Vehicle Types.I got all of the info from wiki.battledawn.com.

sa173533,signing off.

P.S. I know people will rant about this.I know I forgot about the supplies and Tech Specs.I will do a separate post showing you all of the specs and supplies.


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