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 Post subject: Pro Build vs Simple build
PostPosted: Thu Jan 30, 2014 10:27 am 
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I've played for a while now and I know the optimal ratio's wherein you mix armour and range units into the same squad proportionate to your chassis type i.e infantry, 20 range, 10 armour but I've only ever used it a couple times.

When I did use it I would be running around with squads only two thirds full after a battle, then I would have to individually inspect each squad and tally the number of range/armour that overall has to be replenished before having to individually inspect each squad again to replenish the ratio formula - which seems like a lot of time and effort for what I saw gave me no overall benefit other than when I was having to send solely one squad to capture an op for example.

I came to the conclusion that I preferred having full armour squads and full range squads given that for simplicities sake if we take the infantry chassis type where the optimal ratio is 20:10, simplified to 2:1 then sending two squads of range with one squad of armour keeps the ratio but cuts down the time consumption as well as simplifies the replenishment of those said squads - not to mention I find it more aesthetically pleasing.

Given that the decisive battles i.e alliance vs alliance happen in mass anyway I find this formula far easier.

Was just wondering if anyone else had similar thoughts and if there is some hole in my logic that I'm not seeing here?


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 Post subject: Re: Pro Build vs Simple build
PostPosted: Thu Jan 30, 2014 10:40 am 
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I find that having them in the same squad is much easier.

Lets say you build 20:10 in a squad. After a battle, you would know if the squad has 23 units left, you'd only need to replace 7 armor. If the squad has 15 unit left, you'd need 10 armor and 5 range. It's quite easy to see actually. No need to inspect every squad.

Furthermore, you can name your squads so you know exactly what is in them. For example, if I name my squad ICM then I know it's Infantry, Concussive, Mixed. THe mixed means it is in my predetermined ratio of Range:Damage:Armor.

This makes replacement of troops extremely easy as all I need to do is to look at the squad number and name and I'll know what to build to replace them.

As for your 3 squads concept, in smaller skirmishes you may find individual squads being picked off much more often. This will fragment your army a lot more and leave you open to larger attacks should they come.

So in conclusion having your own ratio of Range:Damage:Armor in each squad probably is much better. Less hassle and no chance of a fragmented army.

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 Post subject: Re: Pro Build vs Simple build
PostPosted: Thu Jan 30, 2014 11:03 am 
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There are a few flaws with that:

1) It costs more to do, well anything. You always need armor, even for killing noobs who have a decent amount of troops. Rather than sending 1 squads and taking a few armor losses you now have to send 2 or 3 and take the same losses so over time those small resources will add up and cost you more conquers/wrecks.

2) Ion cannons now become very dangerous when you are attacking. Sometimes teams will ion the attacking ships at the end of the tick. Say they ion 3 times and get lucky and ion 3 full ships of armor? That is a game changer.

Those are the two I can think of off the top of my head. I don't really agree with your statement that it is hard and time consuming with the normal build. All you have to do is go to your stats and count how much armor you are missing.

i.e. I have 250 range and 100 armor. Ok I need to make 25 armor.

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 Post subject: Re: Pro Build vs Simple build
PostPosted: Thu Jan 30, 2014 5:02 pm 
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Well first I always prefer 7:3 rather than 2:1 ratio. Second when you set it up this way no matter what you want to do you will be wasting oil because instead of sending just 1 ship you must send 2 now. Third, if you only need say 9 armor to defend an attack with but now send 30 what will you do if someone else attacks? You have enough armor but you are unable to move it efficiently. Lastly, if your squads get hit with an ion cannon and it happens to be your armor squad you are really hurt by that. If you had them built normally you would only have 9 weakened armor and then range units. (Which you shouldn't be allowing them past armor units anyways so range being at 1 hp shouldn't matter.)

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 Post subject: Re: Pro Build vs Simple build
PostPosted: Thu Jan 30, 2014 5:48 pm 
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Hm I knew someone would find a hole, just as well I asked haha!

Korupt wrote:
Third, if you only need say 9 armor to defend an attack with but now send 30 what will you do if someone else attacks? You have enough armor but you are unable to move it efficiently.


I have to say that now you mention it does seem slightly more effective to have your squads mixed so that you always have sufficient armour rather than having to spend the resources re-routing your armour and range units to face the new opponent.

tellerofpointedstones wrote:
Lets say you build 20:10 in a squad. After a battle, you would know if the squad has 23 units left, you'd only need to replace 7 armor. If the squad has 15 unit left, you'd need 10 armor and 5 range. It's quite easy to see actually. No need to inspect every squad.


Yeah now that I think of it I have been over-complicating things.

abeyant wrote:
2) Ion cannons now become very dangerous when you are attacking. Sometimes teams will ion the attacking ships at the end of the tick. Say they ion 3 times and get lucky and ion 3 full ships of armor? That is a game changer.


Never thought of that.

Well thanks for all the feedback guys, I concede my point - you're all right, it's appreciated! :D


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 Post subject: Re: Pro Build vs Simple build
PostPosted: Thu Jan 30, 2014 5:51 pm 
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Glad we were able to help.

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 Post subject: Re: Pro Build vs Simple build
PostPosted: Thu Jan 30, 2014 7:32 pm 
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It is good in some cases, personally i have a few all range and all armor squads like that for xp hunting. Having them all range and all armor make it easier to adjust the number of units so that it will be optimized for xp hunt. However that are inly usually 1/4 or 1/3 of my army, the rest i keep them in the normal 2 range 1 armor ratio for general usages including spam defend.

Ofc in times of wars or high tension situations, i would keep all squads at the normal build, so i can fastly react with anythingwithout wasting time to change it back.

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 Post subject: Re: Pro Build vs Simple build
PostPosted: Thu Jan 30, 2014 8:53 pm 
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The only time I actually build full range/dmg/armor squads instead of mixing them is in times of a war. I'll rush another 5-6 squads of armor maybe. Or a couple squads of damage.

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 Post subject: Re: Pro Build vs Simple build
PostPosted: Sat Apr 05, 2014 12:13 am 
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Why do people always use one of each chassis? I've always seen people use only fighters, frigates, and cruisers.

Also, what is damage for? Please answer both questions! Thanks!


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 Post subject: Re: Pro Build vs Simple build
PostPosted: Sat Apr 05, 2014 12:47 am 
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ShadowPlayer65 wrote:
Why do people always use one of each chassis? I've always seen people use only fighters, frigates, and cruisers.

Also, what is damage for? Please answer both questions! Thanks!

you use only one chassis so that the enemy can not have all his units firing at units his weapons are specialised for. like all his concussive will now fire at your inf and his beam your vehicles and his explosive your tanks and all will be 100% effective however if you use only one chassis part of his army will be 50% effective and another part only 25% effective so you take much less damage this way.

damage is better in very small battles so damage units are ideal for 'anti spam'

some damage units will also be good in battles with 2 rounds or more since they will start firing on the second round but it's not worthwhile recruiting ALOT of damage units

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