It is currently Sat Nov 16, 2024 11:52 am

All times are UTC - 5 hours



Forum rules


Please only post here if you have questions about BattleDawn game play, or if you have information that can help another player asking questions.

Please stay on topic.

No spam.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next
Author Message
 Post subject: Re: General Battle System info
PostPosted: Fri Jul 15, 2011 5:05 am 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Tue May 24, 2011 6:20 am
Posts: 576
Cost effectiveness, damage>armor

_________________
Image


Top
 

 Post subject: Re: General Battle System info
PostPosted: Fri Jul 15, 2011 5:14 am 
Sergeant
Sergeant
User avatar
 Profile

Joined: Sat May 07, 2011 7:15 pm
Posts: 141
Twilightmask wrote:
Righto. Damage units have 2 range. Which makes them pretty awesome paired with some armor. It gives them versatility, while I feel the armor units just don't have any combat prowess at all. :(


Armor units are cheap to replace, and have the most HP.

Damage units only hit on round 2, and in most cases, you'd definitely want your battles to last for only 1 round.

_________________
Image
Thanks DARKLIGHTER :)

Chuck Norris once urinated in a semi truck's gas tank as a joke....that truck is now known as Optimus Prime.


Top
 

 Post subject: Re: General Battle System info
PostPosted: Sat Jul 16, 2011 1:15 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Jun 01, 2009 6:12 pm
Posts: 1908
Location: Lancaster, UK
Armour function as cannon fodder, not a combat unit. If you neglect to build armour then you'll find your damage and range units dying very very quickly.

_________________
MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG
Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2)
E3, M1, M2 and F1 World Admin


Top
 

 Post subject: Re: General Battle System info
PostPosted: Sun Jul 17, 2011 12:25 am 
Second Lieutenant
Second Lieutenant
User avatar
 WWW  Profile

Joined: Wed Apr 06, 2011 10:04 pm
Posts: 264
Gender: male
Exactly. Armor units are not designed to win you a fight. Their there to take damge/die instead of your valuable fighting units.

(Worst job in the world, right?)

"Your armored squads will most likely determine the outcome of a fight. But they will most likely not live to see what that outcome is."

_________________
Image
HcL, iS, WFA
Personal Rank: 1st__Fantasy 4
Alliance Rank: 1st (iS)__Fantasy 4


Top
 

 Post subject: Re: General Battle System info
PostPosted: Sun Aug 21, 2011 9:08 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Fri Apr 08, 2011 1:48 am
Posts: 81
damage units for the win!!!
Image


Top
 

 Post subject: Re: General Battle System info
PostPosted: Sat Sep 10, 2011 2:39 pm 
Captain
Captain
User avatar
 WWW  Profile

Joined: Fri Apr 29, 2011 5:51 pm
Posts: 868
Location: NOT In the snack cabinet >.>
Gender: male
nice. I can never get my damage above 3 chvrons.

_________________
IGN: ninja0
Skype: fackninja0

Image


Top
 

 Post subject: Re: General Battle System info
PostPosted: Tue Oct 11, 2011 7:59 am 
Sergeant Major
Sergeant Major
User avatar
 WWW  YIM  Profile

Joined: Thu Jun 30, 2011 2:48 am
Posts: 7996
Location: Fuyuki City
Gender: male
urrr is that a range unit?

He meant that a range unit has the same damage as a damage unit (or more)?

_________________
Image


Top
 

 Post subject: Re: General Battle System info
PostPosted: Mon Oct 24, 2011 10:45 pm 
Private
Private
 Profile

Joined: Fri Oct 21, 2011 5:04 pm
Posts: 4
been readin through this thread and has helped me alot, tho a little to late :( (i made the mistake of mixing chassy types 2 plasma tanks 2 emp hummers 2 humvee's 2 buggy's :P ) but i had a question involing my certain situation.
it sounds like armour and range is the best way to go, but is this so at the start of a game? would it be better to go with damage and armour at the start because its cheaper ( also have this in an infintry and latter on vehicle then finely tank again because of the cheapness.) im in a small alliance and kind of want to stay alive, if i use all my resources on upgrading to range right away i will mostly likely look weak and get conquered and my alliance go down with me


Top
 

 Post subject: Re: General Battle System info
PostPosted: Tue Oct 25, 2011 12:34 am 
Sergeant Major
Sergeant Major
User avatar
 WWW  YIM  Profile

Joined: Thu Jun 30, 2011 2:48 am
Posts: 7996
Location: Fuyuki City
Gender: male
damage only good till tick 100, where everyone has range units.

so I recommend to focus on getting range units if u're not a booster. U will be conquered soon but u can rise up quicklier than making damage units.

_________________
Image


Top
 

 Post subject: Re: General Battle System info
PostPosted: Wed Nov 30, 2011 7:58 pm 
Private 1st class
Private 1st class
 Profile

Joined: Fri Nov 25, 2011 5:55 pm
Posts: 14
Gender: male
I have always found ranged units to be amazing for taking out units and armored for defending my ranged. Normally I keep a 3:1 ratio (Ranged:Armor) To defend.
Best units in my opinion are vehicles, They are less expensive than heavies (or mechs) have a damage boost on heavies and normally kill infantry before they have the chance to get past the armor. Its also great for when the enemy makes the mistake of an all heavy army because that 25% boost really hurts thos guys :D

_________________
Semper Fidelis

'Nuff Said


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 68 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl