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 Post subject: Re: a guide to absolute victory.
PostPosted: Thu May 05, 2011 6:50 pm 
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looks likefolk really dont like ur guide seth maby u should make anew 1 for the cheap players lol


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 Post subject: Re: a guide to absolute victory.
PostPosted: Sat May 07, 2011 2:12 pm 
Second Lieutenant
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Haha that was so horrible that i laughed until i fell out of my chair..
Really? Boost? that guide is just plain LAME. I cant stop laughing, that just made my day LOL

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 Post subject: Re: a guide to absolute victory.
PostPosted: Tue May 10, 2011 7:57 am 
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:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
remind me to stop laughing.. :lol: :lol: :lol: :lol: :lol: :lol:

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 Post subject: Re: a guide to absolute victory.
PostPosted: Fri May 27, 2011 8:05 pm 
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I feel that this guy is being sarcastic

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 Post subject: Re: a guide to absolute victory.
PostPosted: Thu Jun 23, 2011 8:09 pm 
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:lol: :lol: :lol: Are you kidding? This is my 2nd favorite game, and it IS free to play AND enjoy! It doesn't make you pay to play, and boosters don't have a huge advantage. I'm currently 41st in the world I play in and I only boost at the beginning using blues. Although I'm not the best of a player I can almost always have about 7-10 conquers to provide income, and earn roughly 200-300 of each resource a tick, usually more. I use spies, scans, and basic battle tactics to achieve absolute victory. Also, the only way to get the relics is either sink $1000 into the game, or conquer some players and build a big army, then scan, nuke, and spy the relic and attack with some squads carefully built. Just attacking with a bought army a random relic without any sight of what units the relic has is pretty stupid.

To be honest I almost want to buy some reds right now just to prove to my self that I can use them responsibly and buy some resources in an emergency (the emergency resource boost is called that for a reason), rather than using money as all my castle income, as this guy is suggesting. :roll: :lol: :lol: :lol:

Just for fun, I did some math. This guy is suggesting you pay $2651.40 a 2500 tick era, assuming you use reds to buy every boost at every possible opportunity (I rounded down the 2500/cool down multiplier to a whole number, though chances are you won't be able to buy a boost the second it cools down. So basically this number is within a couple 100 dollars of the amount he suggests to pay). Somehow having to pay that much just made the game a lot less appealing to me. :lol:


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 Post subject: Re: a guide to absolute victory.
PostPosted: Thu Jun 23, 2011 11:07 pm 
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this was funny

btw
9th place on f1a2 not a single boodt
yes many in the top 8 were boosters
yes boosters have an advantage
but that doesnt mean they are smart with their troops...
and that doesnt mean a non booster can't do well

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 Post subject: Re: a guide to absolute victory.
PostPosted: Fri Jun 24, 2011 2:20 am 
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I will say this is a very, very funny guide, but outside of his anger he is throwing a point out there. Many of you are quick to turn this as just aside as if was a peice of trash.

As most of the people know boosting does give you an advantage. Anyone who says it doesn't has no idea what they are talking about. Everyone knows with good activity and strategy a non booster can defeat a boosting alliance, its been done.

Personally i feel the boost restrictions should be just one notch higher and this anger over boosting would end. Ive also heard the wonderful excuse of "well you had the option to buy tokens as well, not my fault of taking advantage of using it." Quite frankly, is the most snottyest answer for using tokens. Its like the equivilent of saying "hey i have money and you don't, sucks to be poor doesn't it." Any player who has learned the game throughly, doesn't need tokens period, at least in my mind. I can feel somewhat of what this kid is saying.

As andrew said, they have added alot of things to keep the non boosters happy as well. As for players who can't boost and want that edge, this is your best option, trust me. You stay diligent on votes and nail them wrecks. You can keep up, ive done it and never baught reds.

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 Post subject: Re: a guide to absolute victory.
PostPosted: Thu Jul 21, 2011 5:35 am 
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lol in g3 my whole alliance doesnt boost and we are number one


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 Post subject: Re: a guide to absolute victory.
PostPosted: Mon Aug 15, 2011 6:50 am 
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joash wrote:
This is possibly the worst guide I have ever read.

A message for anyone reading this:
There are other ways to win this game, it isn't just for boosters. Even if you don't win, you can still have fun (I mean, I've never payed for this game).

Yep, just with blues I got rank 1 and alliance #2, and also conquers are what makes you get a good score and rank as well as the resources. Not a great guide as it is aimed at boosters..

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 Post subject: Re: a guide to absolute victory.
PostPosted: Fri Sep 02, 2011 5:47 pm 
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Mate i feel bad how it took u so much time to write for a useless guide!!

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