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9866068193
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Post subject: XP Posted: Thu Jun 05, 2014 6:33 am |
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Joined: Mon May 24, 2010 11:45 pm Posts: 5
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can anyone explain me the concept of xp over the units , yes i read the guide clearly about experience gained by armies , I just want to know is there any simulator or calculating thing to see how much damage a Range 5 unit can make.
thanks
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Dawnice
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Post subject: Re: XP Posted: Thu Jun 05, 2014 10:02 am |
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Joined: Thu Nov 19, 2009 9:22 pm Posts: 2288 Location: Stalker!
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There is no simulator as of this moment for units with experience.
First of all, you can only get a range 5 unit if the unit originally was a range 3 unit (range units).Units only gain range at levels 6 and 12, which means by then the unit has already gained extra HP and damage.
Take an inf-concussive-range for example, he originally deals 4 damage. At level 3, he gets +1 damage. Once again at level 9, he gets +1 damage. This means by the time he is at level 12, he now has 4+1+1=6 damage, and 5 range.
However, you have to understand that more range doesn't just mean more damage. It means that the unit with more range will will start firing before units with less range. In a sense, this means that the range 5 unit will deal more damage than the range 3 unit.
EDIT: Keep in mind that vehicles gain +2 damage at levels 3 and 9, whereas tanks gain +3 damage at levels 3 and 9. The range they gain is the same as inf, +1 at level 6 and +1 at level 12.
_________________ 你是千堆雪 我是长街 怕日出一到 彼此瓦解
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TorturedZealot
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Post subject: Re: XP Posted: Fri Jun 06, 2014 8:35 pm |
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Joined: Mon Sep 10, 2012 3:43 am Posts: 714 Location: Chorus. Gender: male
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Would it be hard to code the battle simulator so you can view the effects of Range 5?
_________________
^ Thanks Andy!
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9866068193
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Post subject: Re: XP Posted: Sat Jun 07, 2014 12:53 am |
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Joined: Mon May 24, 2010 11:45 pm Posts: 5
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Thanks for the response , i got it. Possible if u can suggest how can we simulate these units in simulator?
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aister
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Post subject: Re: XP Posted: Sat Jun 07, 2014 6:04 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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TorturedZealot wrote: Would it be hard to code the battle simulator so you can view the effects of Range 5? yes and no, the code is already in the battle system and all they have is to copy it, make a few adjustment and done. but, the problems lie within the data input. You will need to enter the level for each and every single unit, not for you, but also for the enemy (which u won't be able to know). Imagine putting 200 inf squads (which is 6000 units in total) and put xp / level details on each and every single units there are.
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princekael2
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Post subject: Re: XP Posted: Sat Jun 07, 2014 8:25 am |
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Joined: Sat Mar 26, 2011 4:32 pm Posts: 238
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aister wrote: TorturedZealot wrote: Would it be hard to code the battle simulator so you can view the effects of Range 5? yes and no, the code is already in the battle system and all they have is to copy it, make a few adjustment and done. but, the problems lie within the data input. You will need to enter the level for each and every single unit, not for you, but also for the enemy (which u won't be able to know). Imagine putting 200 inf squads (which is 6000 units in total) and put xp / level details on each and every single units there are. no its actually very easy to do. you just add an extra 2 rows to the battle simulator, for R4 and R5. really easy to code, the BD developers are just REALLY lazy is all
_________________ like a true phoenix i burn short and bright, once i burn out, i am revived to burn once more
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aister
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Post subject: Re: XP Posted: Sat Jun 07, 2014 12:28 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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princekael2 wrote: aister wrote: TorturedZealot wrote: Would it be hard to code the battle simulator so you can view the effects of Range 5? yes and no, the code is already in the battle system and all they have is to copy it, make a few adjustment and done. but, the problems lie within the data input. You will need to enter the level for each and every single unit, not for you, but also for the enemy (which u won't be able to know). Imagine putting 200 inf squads (which is 6000 units in total) and put xp / level details on each and every single units there are. no its actually very easy to do. you just add an extra 2 rows to the battle simulator, for R4 and R5. really easy to code, the BD developers are just REALLY lazy is all it's not "just R4 and R5", how about differences in HP and damage? A lvl 11 would have as much damage and HP as a R5 yet is only R4. And how can u get the number of R4 and R5 on the others' team? U can't. Having a simulation which only put u at advantage due to xp, yet can't do the same on the enemy will just make the sim even more inaccurate. If u really want to do it, u can do ur own calculation, it's not that hard.
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TorturedZealot
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Post subject: Re: XP Posted: Sun Jun 08, 2014 7:11 pm |
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Joined: Mon Sep 10, 2012 3:43 am Posts: 714 Location: Chorus. Gender: male
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aister wrote: princekael2 wrote: aister wrote: yes and no, the code is already in the battle system and all they have is to copy it, make a few adjustment and done.
but, the problems lie within the data input. You will need to enter the level for each and every single unit, not for you, but also for the enemy (which u won't be able to know). Imagine putting 200 inf squads (which is 6000 units in total) and put xp / level details on each and every single units there are. no its actually very easy to do. you just add an extra 2 rows to the battle simulator, for R4 and R5. really easy to code, the BD developers are just REALLY lazy is all it's not "just R4 and R5", how about differences in HP and damage? A lvl 11 would have as much damage and HP as a R5 yet is only R4. And how can u get the number of R4 and R5 on the others' team? U can't. Having a simulation which only put u at advantage due to xp, yet can't do the same on the enemy will just make the sim even more inaccurate. If u really want to do it, u can do ur own calculation, it's not that hard. What about just putting in a level input.. and how many troops fall into that 'level'
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^ Thanks Andy!
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aister
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Post subject: Re: XP Posted: Mon Jun 09, 2014 7:58 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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TorturedZealot wrote: What about just putting in a level input.. and how many troops fall into that 'level' same, u won't have enough time to count the units in each level for 200+ squads. And u can't even know the amount of R5 and R4 in enemy's squads, let alone their level.
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Tirp1
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Post subject: Re: XP Posted: Sat Dec 12, 2015 12:53 pm |
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Joined: Wed Oct 14, 2015 3:22 am Posts: 1
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It's supposed to be a simulation.. -_- You dont need to get the exact details about how many R4s and R5 they have even the lvl of each unit.. Even the current battle sim right now isnt really of much use because you cannot tell accurately how many units the enemy have by just using scans...
we just need a way to calculate how R4 or R5 units can fight our armies...
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