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 Post subject: Updates! December 18th, 2009!
PostPosted: Fri Dec 18, 2009 2:13 pm 
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A few minor updates were released, these are serverside and shouldn't require any kind of cache/cookies clearing, they are active on the live worlds right now and more client updates will be coming this weekend.

1) Tweaked: Total resources from tutorial are now: 4750 metal, 2950 oil, 50 energy, 315 workers,
Was: 4250 metal, 1450 oil, 50 energy and 165 workers.

2) Tweaked: Radar OP range doubled to 2000 km, no change to cost.

3) Tweaked: Settlement Metal cost reduced to 500, was 750.

4) Fixed: Event text codes for breaking protection updated to be more clear and fixed fantasy event to say gold/lumber instead of metal/oil.

Edit: To compensate the many players that broke protection before we released this tweak I will be giving mass bonuses of 1,000 metal, 1,500 oil and 100 workers on Mars 4 and Fantasy 1 as they are the worlds most affected.

-Andrew

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 Post subject: Re: Updates! December 18th!
PostPosted: Fri Dec 18, 2009 2:20 pm 
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This isnt bad.. I like you get more resources and workers when breaking tutorial

Radar range is good. and I am really happy for the less cost for the settlements.


My question is this, Andrew, does this compensate for the level 3 metal mine before attacking?


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 Post subject: Re: Updates! December 18th!
PostPosted: Fri Dec 18, 2009 2:25 pm 
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Dukey wrote:
This isnt bad.. I like you get more resources and workers when breaking tutorial

Radar range is good. and I am really happy for the less cost for the settlements.


My question is this, Andrew, does this compensate for the level 3 metal mine before attacking?


The break protection bonuses were not matching up anywhere near with the previous lump sum, we added these extra resources in the tutorial to help boost it back up without giving enough room for spammers to flourish. The extra workers will considerably boost the amount of metal/oil bonus production you get and we're planning to increase the time to 3x your protection ticks(Up from 2x) this weekend but that requires a client update so we're lumping a few things together to do it all at once.

The metal 3 update simply took 1,000 metal off of metal 4 and split it between metal 2/3, the cost to get to metal 4 is the same but metal 3 gives the benefit of being able to attack. We may tweak this more in the future but this was a solution that had to be put in place, along with the bonus production instead of lump sum for breaking protection. Spammers were popping up in all worlds causing whole alliances to have a terrible start and caused many players to give up on that world and possibly BD altogether.

-Andrew

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 Post subject: Re: Updates! December 18th!
PostPosted: Fri Dec 18, 2009 2:59 pm 
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nice few little updates

andrew this i what you guys gottah do

realease less more often ... small fixed and tweaks avery week is great instead of waiting for 3 months for one massive patch that we can read and remember every update :P

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 Post subject: Re: Updates! December 18th!
PostPosted: Fri Dec 18, 2009 3:06 pm 
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Heh to be honest we try to keep the updates small, they always end up ballooning though :D.

We'll try to keep them smaller going forward, 10-20 items or so max.

-Andrew

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 Post subject: Re: Updates! December 18th!
PostPosted: Fri Dec 18, 2009 3:19 pm 
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Also, to note, those of us who purchased an additional 50% production,on TOP of the 50% bonus from cancelling protection, are NOT getting that extra 50% (making 100% bonus)... quite annoying, and i just wasted credits on a bonus that i'm not getting....

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 Post subject: Re: Updates! December 18th!
PostPosted: Fri Dec 18, 2009 3:27 pm 
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Quote:
Spammers were popping up in all worlds causing whole alliances to have a terrible start and caused many players to give up on that world and possibly BD altogether.


It killed my alliance, we were 12th until spammers got us, we quit for a while, then we heard this patch was coming.


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 Post subject: Re: Updates! December 18th!
PostPosted: Fri Dec 18, 2009 7:08 pm 
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You are getting your boost, it adds to the time you have the 50% boost for is all, you can't stack them together to get 100%.

-Andrew

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 Post subject: Re: Updates! December 18th!
PostPosted: Fri Dec 18, 2009 8:34 pm 
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Good updates!

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 Post subject: Re: Updates! December 18th!
PostPosted: Fri Dec 18, 2009 8:40 pm 
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Andrew wrote:
You are getting your boost, it adds to the time you have the 50% boost for is all, you can't stack them together to get 100%.

-Andrew



*whew* Okay... thanks
I wish there were a way to know exactly how long i have that boost... right now, it doesn't display a timer (at least none that i can see)

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