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hgrvd
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Post subject: impoissable power jump! Posted: Thu Feb 24, 2011 12:07 am |
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Joined: Thu Jun 04, 2009 7:26 am Posts: 31
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!! well i was wondering... how could a player jump from around 35 power to 120 in less than 48 ticks? well lets say that player is a heavy booster. lets do a lil math. light metal cool down = 12 ticks ( 4 times in 48 ticks ) 6k metal * 4 = 24k of metal heavy metal cool down = 24 ticks ( twice ) 12k * 2 = 24k metal emergency = 48 ( once ) 5k metal total = 24 + 24 + 5 = 53k of metal in 48 ticks... with out missing a single tick after cool down and about workers 500 in the same time. dont wanna make this long.. so.. i want to know how Mistress ( SoLD member ) managed to gain around 90 power in less than 48 ticks. btw... some of SoLD members have lost their armies just before mistress lost her... so i wouldnt say that they helped her to rebuild. well.. all i want is... just some explanations -Snake of aRaBian ThuGz
_________________ Alliances OC: WLR,aRaB,RULE,OL - e4,TH,LS... NC: RoL, Noob, OiLF e3 , HINI e2 , KoH E1,G1... Power:230 Most Xtals: 90 Relics Captured: tens Highest Rank: 1
- Snake
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Ferr3t
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Post subject: Re: impoissable power jump! Posted: Thu Feb 24, 2011 12:11 am |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
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Took all the conqs the person she lost her army to, boosted and had aid from allies.
_________________ Retired Head Mod
Most Crystals: 121 Highest Power: 212
Sensual bath time feat. Ferr3t
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hgrvd
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Post subject: Re: impoissable power jump! Posted: Thu Feb 24, 2011 12:15 am |
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Joined: Thu Jun 04, 2009 7:26 am Posts: 31
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well.. she didnt conquer anyone with tons of conquers as far as i know SoLD had most of their army in Antarctica fighting us... i bet they didnt find the time or squads to conquer newbs -Snake
_________________ Alliances OC: WLR,aRaB,RULE,OL - e4,TH,LS... NC: RoL, Noob, OiLF e3 , HINI e2 , KoH E1,G1... Power:230 Most Xtals: 90 Relics Captured: tens Highest Rank: 1
- Snake
Last edited by hgrvd on Thu Feb 24, 2011 12:16 am, edited 1 time in total.
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Ferr3t
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Post subject: Re: impoissable power jump! Posted: Thu Feb 24, 2011 12:15 am |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
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Weird things happen I guess lol.. She was just dedicated to rebuilding
_________________ Retired Head Mod
Most Crystals: 121 Highest Power: 212
Sensual bath time feat. Ferr3t
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Xeeron
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Post subject: Re: impoissable power jump! Posted: Thu Feb 24, 2011 8:50 am |
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Second Lieutenant |
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Joined: Mon Jun 22, 2009 4:13 pm Posts: 170
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You forgot that there is a feature called "send resources". 48 ticks have about 2 boosts. If everyone in the ally sent her the boost metal (not even normal income) that is already 14*2*6k=168k. And not a single token used ...
Next time, think about the problem a bit before jumping to conclusions.
- Xeeron
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hgrvd
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Post subject: Re: impoissable power jump! Posted: Thu Feb 24, 2011 10:24 am |
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Joined: Thu Jun 04, 2009 7:26 am Posts: 31
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2 boosts in a day? u better wear eye glasses ok good lets be fair and say one boost per day 6k*14 = 84k metals and hey.. other SoLD members lost their armies in that day... how can they send her resources instead of rebuilding? its not making any sense then what about her workers? :p Roman and other sold players are at very low at Workers. cuz they had to rebuild fast.. armours.. etc mistress just got bigger! 85 power is around 850 inf... it takes u a lot of res.. and time and of course to get to that amount of infantries. having that number in less than 48 ticks is just insane! we would see a lot of people doing that.. but its something rare. and impassible to happen! im still looking for an explanations... good and tight ones hope admins reply soon
_________________ Alliances OC: WLR,aRaB,RULE,OL - e4,TH,LS... NC: RoL, Noob, OiLF e3 , HINI e2 , KoH E1,G1... Power:230 Most Xtals: 90 Relics Captured: tens Highest Rank: 1
- Snake
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Xeeron
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Post subject: Re: impoissable power jump! Posted: Thu Feb 24, 2011 11:41 am |
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Second Lieutenant |
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Joined: Mon Jun 22, 2009 4:13 pm Posts: 170
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You obviously dont play E2, otherwise you'd know better. Fortunately, boosts info is stored so I just looked it up:
Boost happened at tick 1578. Next boost happened at tick 1622. Less than 48 ticks apart!
Now do that calculation again (btw, I am taking your assertion of a jump of 85 power at face value. For all I know you could be lying about this):
850 inf. One inf costs 100 or 200 depending on what you build. For rebuilding, you start with no overhead but then get some eventually. Lets be very conservative and say the average was 250.
So building 850 inf would have cost 212.5k metal.
How much metal could she have had?
First, you calculated above that she could have gotten 53k from boosting. Of course, each other SoLD member could also have boosted (e.g. by her sending red tokens and them sending back metal): 13*53k= 689k
Second, from the 2 boosts, SoLD has gotten 168k metal.
Third, there is also oil in the boost. Since they were rebuilding, they did not need any to move. Lets say half was converted to metal: 1/2*168k*1/4=21k
Forth: You always have the metal that is already on your account. It makes sense to save up and use it after the fleet is crashed at lower overhead. You can save up to 30k. Assume an average of 15k saved for each SoLD member and this gives another: 14*15k=210k Same for oil (again, half converted): 1/2*14*15k*1/4=26.25k
Fifth, there is non-boost income. SoLD has a relic and 200+ crystals, plus worker income and tax income. It should be fair to assume 300 metal/tick as average for their members. So we have 300*48*14=201.6k There is also oil income. Again, assume half is converted, and assume 200 oil/tick: 1/2*200*48*14=67.2k
Ok, sum it all up now:
Metal needed: 212.5k
Metal she could have gotten: 53k (her boosting) +689k (others boosting) +168k (mass boost metal) + 21k (mass boost oil) +210k (saved metal) + 26.25k (saved oil) +201.6k (income metal) + 67.2k (income oil)
=1436.05k metal available
So to boost up her rank as you assumed she needed LESS THAN 15% of the total metal available to SoLD in that time frame.
That is very obviously possible, so stop you crappy slander and shut up now.
- Xeeron
PS: In the calculation I even forgot 3 methods of income: UFOs, wreckages, and that most fun sort of income: HINI crashing 200 squads into the SoLD OP. That also should add another 100k of metal or so.
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mfreak
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Post subject: Re: impoissable power jump! Posted: Thu Feb 24, 2011 12:20 pm |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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Xeeron wrote: You obviously dont play E2, otherwise you'd know better. Fortunately, boosts info is stored so I just looked it up:
Boost happened at tick 1578. Next boost happened at tick 1622. Less than 48 ticks apart!
Now do that calculation again (btw, I am taking your assertion of a jump of 85 power at face value. For all I know you could be lying about this):
850 inf. One inf costs 100 or 200 depending on what you build. For rebuilding, you start with no overhead but then get some eventually. Lets be very conservative and say the average was 250.
So building 850 inf would have cost 212.5k metal.
How much metal could she have had?
First, you calculated above that she could have gotten 53k from boosting. Of course, each other SoLD member could also have boosted (e.g. by her sending red tokens and them sending back metal): 13*53k= 689k
Second, from the 2 boosts, SoLD has gotten 168k metal.
Third, there is also oil in the boost. Since they were rebuilding, they did not need any to move. Lets say half was converted to metal: 1/2*168k*1/4=21k
Forth: You always have the metal that is already on your account. It makes sense to save up and use it after the fleet is crashed at lower overhead. You can save up to 30k. Assume an average of 15k saved for each SoLD member and this gives another: 14*15k=210k Same for oil (again, half converted): 1/2*14*15k*1/4=26.25k
Fifth, there is non-boost income. SoLD has a relic and 200+ crystals, plus worker income and tax income. It should be fair to assume 300 metal/tick as average for their members. So we have 300*48*14=201.6k There is also oil income. Again, assume half is converted, and assume 200 oil/tick: 1/2*200*48*14=67.2k
Ok, sum it all up now:
Metal needed: 212.5k
Metal she could have gotten: 53k (her boosting) +689k (others boosting) +168k (mass boost metal) + 21k (mass boost oil) +210k (saved metal) + 26.25k (saved oil) +201.6k (income metal) + 67.2k (income oil)
=1436.05k metal available
So to boost up her rank as you assumed she needed LESS THAN 15% of the total metal available to SoLD in that time frame.
That is very obviously possible, so stop you crappy slander and shut up now.
- Xeeron
PS: In the calculation I even forgot 3 methods of income: UFOs, wreckages, and that most fun sort of income: HINI crashing 200 squads into the SoLD OP. That also should add another 100k of metal or so. Damn you, you Math Whiz!!
_________________ Deadman - SYN ----------------
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hgrvd
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Post subject: Re: impoissable power jump! Posted: Thu Feb 24, 2011 1:12 pm |
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Joined: Thu Jun 04, 2009 7:26 am Posts: 31
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First, you calculated above that she could have gotten 53k from boosting. Of course, each other SoLD member could also have boosted (e.g. by her sending red tokens and them sending back metal): 13*53k= 689k thats a damn sure ban able mate lets wait for admins to get here to solve this problem i'll be back to reply
_________________ Alliances OC: WLR,aRaB,RULE,OL - e4,TH,LS... NC: RoL, Noob, OiLF e3 , HINI e2 , KoH E1,G1... Power:230 Most Xtals: 90 Relics Captured: tens Highest Rank: 1
- Snake
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Admin Joe
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Post subject: Re: impoissable power jump! Posted: Thu Feb 24, 2011 1:21 pm |
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Joined: Sun May 31, 2009 10:29 pm Posts: 222 Gender: male
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hgrvd wrote: !! well i was wondering... how could a player jump from around 35 power to 120 in less than 48 ticks? well lets say that player is a heavy booster. lets do a lil math. light metal cool down = 12 ticks ( 4 times in 48 ticks ) 6k metal * 4 = 24k of metal heavy metal cool down = 24 ticks ( twice ) 12k * 2 = 24k metal emergency = 48 ( once ) 5k metal total = 24 + 24 + 5 = 53k of metal in 48 ticks... with out missing a single tick after cool down and about workers 500 in the same time. dont wanna make this long.. so.. i want to know how Mistress ( SoLD member ) managed to gain around 90 power in less than 48 ticks. btw... some of SoLD members have lost their armies just before mistress lost her... so i wouldnt say that they helped her to rebuild. well.. all i want is... just some explanations -Snake of aRaBian ThuGz I like to point someting out here. You have now sent me very demanding msg for me to explain why Mistress has boost alot in power in a short amount of time... I would ask do not bring your flames on the forums. As i pointed out i have looked into the matter. In no way did mistress or any of the SOLD alliance use any cheating method to boost her power back up. They legitly raised it... If you do not believe me please refer to any other admin to look into the same things i did and they will come out with the same conclusion...
The bickering and flaming among the 2 alliances needs to stop and trust that the admins are keeping CLOSE watch on both alliances for any cheating or farming etc... going on....
HINI and SoLD are 2 very active and good alliances. I wish them both good luck on this era and hope to see many glorious battles take place.
_________________ ---------------------------------------------------------- Admin joe - Earth 2, Earth 5 solo, Mars 3, Fantasy 2, Fantasy 3, Galaxy 2
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