psg188 wrote:
I think you're making a big deal over nothing in that regard. It's less of a problem than it was in the old client. You still will always need skill to win.
psg188 wrote:
No, resources are much costlier to purchase now. But we need these sorts of things to run the game, otherwise, no game. Just deal with it I suppose. I don't think it's as big a deal as it used to be, so we should ease up on it.
well thats not logic ... i realy hate this way when u compare between 2 things ... u should always change just 1 factor when u compare ... so when u say u still need skill to win ... u don't say complete sentence
Because what about if 2 people same active / experience / skill but just because one of them abuse support he win ... is that seems fair to u ? and how u deal with it ?...
Why i become active and whats the use of my experience if any1 else with same my activity and experience will beat me easily ...
you should always put urself in others positions ... u and i can support so np .. what others can do we can do .. but what about those who can't support like this ? ... they should still have a chance .... but by this update ... the winners will be the active supporters
and let me quote what som1 told me before ... when i asked him what will ur part be in the nxt war he said " I'll take the defensive part coz I'm not supporter " ... i said he is newb or at least just a guy depend so much on support but i realized that he is actualy right he wasn't newb he just know how the wars running .. that was in old client
i thought that problem already get solved in the new client and was so happy to hear that everything have cooldown ... even after they lower the cooldown i said ok its still a bit effective but now ... well we will see the support abuse again ...
Trust me the only thing that will ruin this game is the abuse ... in new client developers did great job to minimize the advantage that high ranks have on the lower one and i think i alrdy posted before about the great options they made in the new client to make it balanced ... but i'm afraid that these advantage will be back ... with the start of this new support package
But Thanks Andrew on trying to make it a bit balanced but well ... 12ticks won't do any good in real wars ... its good when u get under attack ... but in real wars ... he still can abuse it ... don't forget there is no food option as old client so ... he can start abuse support and build units before he actualy get under attack .. in big wars it may need more than 100 ticks to reach the other side's colonies so he still can use it 7 times beside the normal 2 packages ...
The Emergency package itself is unbalance whatever the cooldown u will put on it .. it is still some1 can use the ( light metal / heavy metal / emergency metal ) in same tick thats already alot
I hope u at least tweak it a bit as i'm sure u can't remove it now ... Thanks for ur efforts
-Riodan-