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 Post subject: Noob's guide to strength
PostPosted: Tue Sep 25, 2012 2:43 pm 
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Listen, noob, you will not be able to "win" this game by playing the standard style.


The first thing you do when you start is removing your shield, the 50% increase in production is much more needed than having shield.

With the boost you will grow 50% faster than any other country in the area. If tokens are not used.

Build the structure that allows you to build cars/cavalry and then raid and take-over the nearby outposts made by your much weaker neighboors.
Your car/cavalry will have a larger effect against infantary than the infantary have against your cars. If they do not have beam-based weapons.

When you have enough ticks on the outposts raze them for resources. To build an even bigger army.

Take over the castles/colonies that are close-by and start building a larger army.

Note; Many pro players will say that it's best to built a squad from 10 armor and 20 ranged units, but a squad of 10 armor units and 20 ranged units is booth cheaper and stronger. But the ranged units are very good if you have much more soldiers than your enemy, or use a spy to weaken the enemy.

Continue to grow and send a pm to an alliance leader that doesn't have 10 players in his alliance but isn't advertising his alliance- the leaders feel much better about themselves when they read how somebody wants to join them. This is going to increase your chances of joining the alliance. Try to join a strong allience.

Be a pawn when you are able to win, I won't lie the alliance will use their new members as pawns and will ask you to send your men to die in larger amounts just to benefit the leaders, you're the new guy after all. Always use spies when you are not fighting in a joint fight with the leader or at least 2 other members

When you have NOT lost your entire army due to your blind faith in your leader you might be able to start playing a key role in a battle helping the leader of the alliance your alliance is a sub to, helping the leader will improve your chances to join the main alliance in either this era or the next era.


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 Post subject: Re: Noob's guide to strength
PostPosted: Tue Sep 25, 2012 3:05 pm 
Corporal
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The alliance part is not so great. The 'stronger' alliances are pre-made before the era even starts. In any case, give yourself a bit more time before making guides. All though it does hit on many major points to having a good start.

10 days of BD doesn't make you a master ^_^

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 Post subject: Re: Noob's guide to strength
PostPosted: Tue Sep 25, 2012 4:18 pm 
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There seems to be a few misunderstandings throughout the guide, I suggest you have a veteran go over this with you as there are a few errors you need to address before this guide can be taken seriously.

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 Post subject: Re: Noob's guide to strength
PostPosted: Sat Oct 06, 2012 2:54 pm 
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... :lol: no offense but thats not very good ...

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 Post subject: Re: Noob's guide to strength
PostPosted: Fri Nov 23, 2012 1:06 pm 
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scarface11 wrote:
... :lol: no offense but thats not very good ...

yaa not good at all :P
:o


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