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Andrew
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Post subject: Re: Updates! September 30th Posted: Tue Sep 29, 2009 8:13 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Experience is also on the list for the next update.
I double checked and there was a lot of smaller updates missed in the changelog, I've added them now.
Sorry for that guys
-Andrew
_________________ Ex-
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maanco549
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Post subject: Re: Updates! September 30th Posted: Tue Sep 29, 2009 8:17 pm |
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Second Lieutenant |
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Joined: Tue Aug 18, 2009 6:16 am Posts: 204
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nayekelkol wrote: maanco549 wrote: Michael wrote: changes:
Upcoming changes in the next update of Battle Dawn: a. Wreckages b. UFO c. NPC metal mines (gold mines) and NPC wells (lumber mills) controlling them will produce for your entire alliance a nice extra amount of resources per tick d. In-game Chat
what about experience? why change experience?? they want old good players to quit anyway by those updates..so y even bother to do a good thing about experience?? NO in the old client after your units destroyed other units they would get some experience and after awhile they would get more healt and better actack
_________________ Maanco of The Conquers Leader of the #1 alliance TCW
http://prod.battlegate.net/forum/viewto ... 111&t=4690 THANKS MICHEAL (BD creator)
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nayekelkol
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Post subject: Re: Updates! September 30th Posted: Tue Sep 29, 2009 8:19 pm |
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Private 1st class |
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Joined: Mon Jun 29, 2009 5:44 am Posts: 16 Gender: male
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lol i know that...i played theere in 9 servers (not in the same time) :S:S
_________________ Masry of theBuTcHeReR
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maanco549
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Post subject: Re: Updates! September 30th Posted: Tue Sep 29, 2009 8:22 pm |
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Second Lieutenant |
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Joined: Tue Aug 18, 2009 6:16 am Posts: 204
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the score up date has just made my alliance drop 2000 score and now we are rank 2
with the new outposts that give you metal and oil that are coming out soon i dont think there a good idea because the strong alliances will just take them all and will just get stronger and stronger
_________________ Maanco of The Conquers Leader of the #1 alliance TCW
http://prod.battlegate.net/forum/viewto ... 111&t=4690 THANKS MICHEAL (BD creator)
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pistolzxatxdawn
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Post subject: Re: Updates! September 30th Posted: Tue Sep 29, 2009 8:24 pm |
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Joined: Tue Jun 30, 2009 7:57 pm Posts: 34 Gender: male
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This is BS. I just lost 1000 points,100 power & 20 something conquers. I went from rank 3 by about 1000 points down to rank 5. 500 something metal per tick to 200 THIS IS GARBAGE! I worked hard to get all those conquers & keep them,i worked hard for those resorces. I was just about to buy another platinum token package...but no way am i wasting my money on it now,ill never spend another cent on this game again.
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maanco549
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Post subject: Re: Updates! September 30th Posted: Tue Sep 29, 2009 8:33 pm |
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Second Lieutenant |
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Joined: Tue Aug 18, 2009 6:16 am Posts: 204
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26. Vacation now protects ONLY the ruler's colony. All outposts remain exposed to attacks. 28. If a player was slaughtered in a battle (even if his team won) he will only be able to view his own side's loses.
these two updates suck
26. if you get put on vaction atomatically because of inactiveity it outposts should be exposed to actacks
BUT if you put your self on vaction it shouldnt happen
and for 28. why?
also for number 12. i lost 8 conquers reourses are on zero because of that and they just wenton vaction
_________________ Maanco of The Conquers Leader of the #1 alliance TCW
http://prod.battlegate.net/forum/viewto ... 111&t=4690 THANKS MICHEAL (BD creator)
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retep1
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Post subject: Re: Updates! September 30th Posted: Tue Sep 29, 2009 8:38 pm |
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Private |
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Joined: Wed Sep 02, 2009 1:49 am Posts: 9 Gender: male
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oooo NPC mines:). that i was glad to see as a incoming update. you know, if these NPC mines have a decent amount of metals and oil, and pop up a few times near my alliance, then i probably wouldn't mind about the change about number 12
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satanisbad
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Post subject: Re: Updates! September 30th Posted: Tue Sep 29, 2009 8:53 pm |
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Joined: Sun Jun 21, 2009 1:10 pm Posts: 10 Gender: male
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retep1 wrote: oooo NPC mines:). that i was glad to see as a incoming update. you know, if these NPC mines have a decent amount of metals and oil, and pop up a few times near my alliance, then i probably wouldn't mind about the change about number 12 i agree with this. it balences it out.
_________________ Samus
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zolfers
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Post subject: Re: Updates! September 30th Posted: Tue Sep 29, 2009 9:07 pm |
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Joined: Fri Jul 31, 2009 4:13 pm Posts: 4 Gender: male
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well i dont much like 12, but im not gonna moan about it. i would however like at least 1 metal.... could we prevent our conquers from dropping to 0 at least? also cannot wait for exp to come back. my alliance was based on it on the old server. most of this is good, though the new graphics will take some getting used to. however, can someone explain to me better how the rank images are going to work? if it is already implemented that way, it is not the way i understand it. has it simply not updated, or do i not get it?
_________________ TCA E4 Era 2 4th TCA Mars 4 modern era 8th "Mater Memento Mori - Remember your Mortality"
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Plotter
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Post subject: Re: Updates! September 30th Posted: Tue Sep 29, 2009 9:14 pm |
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Joined: Thu Jun 04, 2009 9:04 am Posts: 542 Location: Canuckistan Gender: female
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There are a couple updates that I like, suck as the Orders sortable lists, but there are some that I dislike, but 12 really ticked me off. Why should we suffer due to someone's inactivity? We already get penalised your conquer vacations (which is logical), but this is Communism!
Another one to take note of is the army upkeep increase, NO NO NO.
_________________ Worlds I play(ed) in: E5A4 - COLD E5A8 - >GP<
E3A1 - MES
My ISP sucks
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