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Vote for the changes you would like to see to relics
Poll ended at Wed Dec 22, 2010 5:24 pm
Don't change anything, I like relics how they are. 8%  8%  [ 77 ]
Make relics immune to spies, nukes and ion cannons when controlled by the admin. 21%  21%  [ 202 ]
Change the time relics spawn to tick 500 35%  35%  [ 335 ]
Change the way relics spawn so they spawn 1 at a time every so often till all 10 are released. 36%  36%  [ 339 ]
Total votes : 953
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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Mon Dec 20, 2010 2:44 pm 
AANC Mentors
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I like the new system..relics released 1st tick..it makes the round faster and more exciting. Rounds that last too long gets boring..

I would suggest however to add some more relics 2-4 so 1 alliance can not capture all relics in a weak and some other alliances get some too

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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Mon Dec 20, 2010 4:18 pm 
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Just to make sure there is no confusion about option 2:

The relics would not be immune to spies/nukes/ion cannons when an alliance/player owns them, only when first released and still owned by the admin. The problem with nukes/spies/ion cannons is that they can effectively nullify the army on the relic and it can be taken with a small army with few losses. The risk/reward gets messed up because of this and that's why the idea of making them immune to these attacks ONLY when owned by the admin makes them harder to obtain. Once a relic has been conquered it would lose this immunity and spies/nukes/ion cannons would be able to be used on them.

-Andrew

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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Mon Dec 20, 2010 8:28 pm 
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I like them at tick 1, if the rounds end early, then the alliance is pretty damn good, and they would have owned the world for the entire round anyways which would have been boring! This cuts out the "fluff" of certain rounds.

Also, everyone starts on equal footing, its not like sometimes when relics are released an alliance has already won.

I also like the option where the initial relic army cannot be effected by ions, spies or nukes :)

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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Mon Dec 20, 2010 9:22 pm 
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I think it should be left the way it is now. A shorter round is more enjoyable. I personally am tired of the long, boring, overkilled drawnout rounds.
The only change that I would suggest making is to control the placing of the relics better. Keep them from all gathering in 1 or 2 locations at once. That is the real problem that I see. you end up with 3 to 6 relics in the same area at once which is allowing for 1 alliance to get easy control of them. So basically come up with a better autopilot system for the relics so that they stay spreadout like they are supposed to be in the first place.

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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Mon Dec 20, 2010 10:51 pm 
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GodBob wrote:
I think it should be left the way it is now. A shorter round is more enjoyable. I personally am tired of the long, boring, overkilled drawnout rounds.
The only change that I would suggest making is to control the placing of the relics better. Keep them from all gathering in 1 or 2 locations at once. That is the real problem that I see. you end up with 3 to 6 relics in the same area at once which is allowing for 1 alliance to get easy control of them. So basically come up with a better autopilot system for the relics so that they stay spreadout like they are supposed to be in the first place.


It is completely random, if they congregate together then so be it but if we changed it the relics wouldn't be able to move about much more than where they spawned which makes them more static IMO.

-Andrew

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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Mon Dec 20, 2010 10:54 pm 
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I also agree with you greendayls @Ninja21... lol :D


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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Tue Dec 21, 2010 2:16 am 
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Andrew wrote:
Heyo Battle Dawners,

We've been discussing some changes to the relics as their current form has lead to several rounds ending extremely short and unsatisfying(No innuendo intended.) for most players.

I'd like to get the community's input on this discussion so please vote how you would like to see the relic system changed, you can vote for up to 3 different options so please choose your preferences if you have more than one, you may also change your vote and the voting will last for 3 days.

For reference: The current relic system has all 10 relics spawn in at tick 1 randomly around the world, they move randomly until captured by a player and have several hundred units defending them owned by the admin.

Feel free to discuss anything in the thread as I'll be keeping an eye on it closely till the voting ends and thanks for your feedback!

-Andrew


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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Tue Dec 21, 2010 2:39 am 
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@ the ppl who say that they want short rounds-- yes, long eras can get pritty boring, but when u have these short rounds when the relics all come out at once, the worlds gets stuck in this cycle where 1 alliance comes back every era and dominates, and if a different alliance one era wants get the relic, they r eliminated easily by the major alliance, making everyone else to scared to get the relics. i liked the old system where admin decides when to set them out, but that cant happen cause ppl think this game is life, cry, and make a conspiracy against the admin!!! STOP FOCUSING ON THE TINY DETAILS!!!! IT'S A GAME!! IT'S MEANT TO HAVE FUN!!!!


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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Tue Dec 21, 2010 4:50 am 
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whats a relic?


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 Post subject: Re: Community Poll - Relic Changes
PostPosted: Tue Dec 21, 2010 7:58 am 
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3&4
The old way.Maybe 1000 ticks of spy protection so the earliest spy attack would be...tick 505?

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