Hitmo wrote:
i suggest you should makes some notes . i noticed this on fantasy long ago but i dont know if this still exists also i havent played any era from past 1 yr i guess so i didnt notice on any other server , the thing is that the first tick used to end exactly when the time used to hit 0:0 the next tick used to pass when there were 5 secs left and the third tick used to passed when 16 secs were left for the time to hit zero. Then again the same circle.
Do not count on those times though. Not saying hitmo is wrong, but it is speculation. Sometimes the tick changes a little early and sometimes a little late. That is the risk you take with end of tick movements. The more important the move is however, usually, it's best to go as late a possible. But a good rule of thumb is last 2 minutes are pretty safe. The tick will never change that early and it's still late into the tick that it doesn't give your enemy a lot of time to react.
As said before, it allows your enemy less time to react. If you were to launch at the beginning of a tick with a 3 ETA attack, you gave your enemy exactly 3 hour to react to you're attack. However, if you launch at the last 2 minutes of the tick change, the you gave your enemy 2 hours and 2 minutes to react to your attack. The more active your enemy is, the more essentially end of tick movements become to gain an advantage. The QUICKEST defense can only reach at 2 ETA. So if you jam all gates near your point of attack, then you can very likely prevent any defense from stopping you (but they could still launch 3 ETA or 4 ETA defense, so always be cognizant). Sometimes just taking the OP to reset their control ticks is enough of a reason though.
But as said, if you're moving your army, then launch to your own OP as soon as possible may actually be what you want. I'm am very big on intel. I scan large armies as soon as they land. With that said, if I'm on offense moving my own army to one of my own OPs, I try to prevent my enemy from scanning my army, and therefore, after tick, I immediately move it to another OP of mine (enemies can scan defense, can only military scan, so if you're moving, they can't scan you). Also, dodge spams as much as possible. Keep your enemy guessing as to what your army is made up of. If they can see the exact numbers of your army, then they can set up for EXACTLY what they need to kill it. Do your best to prevent your enemy from gaining intel on you.